Spirit AvengerSpirit Avenger CR 16Source NPC Codex pg. 223 XP 76,800 Half-orc barbarian 4/sorcerer 6/eldritch knight 7 N Medium humanoid (human, orc) Init +4; Senses darkvision 60 ft.; Perception +16DefenseAC 25, touch 18, flat-footed 20 (+5 armor, +3 deflection, +4 Dex, +1 dodge, +2 natural) hp 139 (4d12+6d6+7d10+48) Fort +17, Ref +12, Will +16 Defensive Abilities orc ferocity, trap sense +1, uncanny dodge; Resist acid 5, cold 5OffenseSpeed 40 ft. Melee +1 spear +15/+10/+5 (1d8+1/×3) Ranged +1 shortbow +20/+15/+10 (1d6+3/×3) Special Attacks rage (12 rounds/day), rage powers (no escape, superstition +3) Spell-Like Abilities (CL 12th; concentration +15) 6/day—heavenly fire (1d4+3 divine energy) Sorcerer Spells Known (CL 12th; concentration +15) 6th (3/day)—disintegrate (DC 19) 5th (5/day)—dismissal (DC 18), summon monster V 4th (6/day)—dimensional anchor, locate creature, resilient sphere (DC 17) 3rd (7/day)—halt undead (DC 16), haste, lightning bolt (DC 16), magic circle against evil, summon monster III 2nd (7/day)—blindness/deafness (DC 15), false life, mirror image, resist energy, rope trick, see invisibility 1st (7/day)—bless, cause fear (DC 14), detect undead, magic missile, shield, unseen servant 0 (at will)—dancing lights, detect magic, disrupt undead, flare (DC 13), mage hand, message, open/close, prestidigitation, resistance Bloodline celestialTacticsBefore Combat The eldritch knight casts false life. During Combat The knight starts combat with shield and summoning spells, letting conjured allies run interference while he contains or damages his foes. Base Statistics Without false life, the eldritch knight’s statistics are hp 125.StatisticsStr 10, Dex 18, Con 14, Int 10, Wis 16, Cha 16 Base Atk +14; CMB +14; CMD 32 Feats Arcane Armor Mastery, Arcane Armor Training, Blind-Fight, Combat Casting, Dodge, Eschew Materials, Great Fortitude, Iron Will, Point-Blank Shot, Rapid Shot, Weapon Focus (shortbow), Weapon Specialization (shortbow) Skills Climb +8, Diplomacy +5, Handle Animal +11, Intimidate +5, Knowledge (nature) +8, Knowledge (planes, religion) +5, Linguistics +1, Perception +16, Survival +11, Swim +8 Languages Celestial, Common, Giant, Orc SQ bloodline arcana (summoned creatures gain DR 3/evil), diverse training, fast movement, orc blood, weapon familiarity Combat Gear +1 ghost touch arrows (10), +1 undead-bane arrows (10), scroll of neutralize poison, scroll of remove disease, scrolls of restoration (2); Other Gear +1 shortbow with 20 arrows, +1 spear, amulet of natural armor +2, belt of incredible dexterity +2, bracers of armor +5, cloak of resistance +3, headband of mental prowess +2 (Wis, Cha), ring of protection +3, 246 gp
Dedicated to protecting the world from evil outsiders and undead, spirit avengers realize it’s better to contain an enemy than to destroy it.
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