Street PerformerStreet Performer CR 1Source NPC Codex pg. 26 XP 400 Human bard 2 CN Medium humanoid (human) Init +2; Senses Perception +5DefenseAC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 14 (2d8+1) Fort +1, Ref +5, Will +4; +4 vs. bardic performance, language-dependent, and sonicOffenseSpeed 30 ft. Melee dagger +1 (1d4/19–20) Ranged dagger +3 (1d4/19–20) Special Attacks bardic performance 9 rounds/day (countersong, distraction, fascinate, inspire courage +1) Bard Spells Known (CL 2nd; concentration +5) 1st (3/day)—charm person (DC 14), expeditious retreat, sleep (DC 14) 0 (at will)—daze (DC 13), detect magic, flare (DC 13), ghost sound (DC 13), prestidigitationTacticsDuring Combat The bard stays at a safe distance, supporting allies with music and using spells to deter fights.StatisticsStr 10, Dex 14, Con 13, Int 8, Wis 12, Cha 17 Base Atk +1; CMB +1; CMD 13 Feats Point-Blank Shot, Precise Shot Skills Acrobatics +5, Bluff +7, Diplomacy +8, Handle Animal +8, Knowledge (local) +4, Perception +5, Perform (wind) +8, Sense Motive +5, Sleight of Hand +7, Stealth +5 Languages Common SQ bardic knowledge +1, versatile performance (wind) Combat Gear potions of cure light wounds (2), potion of invisibility, caltrops, silk rope, tanglefoot bags (2); Other Gear masterwork chain shirt, daggers (3), 8 gp
A bard without a regular tavern as a base can busk in various streets and markets.Jelks the PiperAfter growing up an orphan on the streets, Jelks earns a living by playing music and guiding newcomers through the city. She hopes adventurer clients will take her along with them.
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