Successful MerchantSuccessful Merchant CR 5Source NPC Codex pg. 263 XP 1,600 Human expert 7 N Medium humanoid (human) Init –1; Senses Perception +13DefenseAC 10, touch 9, flat-footed 10 (+1 armor, –1 Dex) hp 31 (7d8) Fort +3, Ref +2, Will +9OffenseSpeed 30 ft. Melee mwk silver dagger +5 (1d4–1/19–20) Ranged mwk silver dagger +5 (1d4–1/19–20)TacticsDuring Combat The expert hides behind his bodyguards or tries to use his potion of invisibility to escape combat. The rapier he wears is only for show, and he defends himself with his dagger.StatisticsStr 9, Dex 8, Con 10, Int 14, Wis 12, Cha 13 Base Atk +5; CMB +4; CMD 13 Feats Alertness, Iron Will, Persuasive, Skill Focus (Appraise, Intimidate) Skills Appraise +15, Bluff +11, Diplomacy +13, Handle Animal +6, Intimidate +11, Knowledge (geography) +7, Knowledge (history, nobility) +4, Knowledge (local) +12, Perception +13, Profession (merchant) +11, Ride +9, Sense Motive +13, Survival +2 Languages Common, Dwarven, Elven Combat Gear potion of cure moderate wounds, potion of invisibility; Other Gear masterwork silver dagger, masterwork rapier, bracers of armor +1, cloak of resistance +1, guard dog, magnifying glass, merchant’s scale, bit and bridle, heavy horses (2), light horse (combat trained), riding saddle, saddlebags, wagon, 720 gp
A successful merchant is pleasant to customers but often an impatient taskmaster to his employees. He has spent a lifetime thinking of ways to avoid physical work and complains if expected to lend a hand. He considers himself better than anyone dumber or poorer than he is.
The above stat block can be used for any skilled NPC whose profession relies on observation, intimidation, and diplomacy, such as a diplomat, innkeeper, lawyer, or caravan leader.
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