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Successful Merchant

Successful Merchant CR 5

Source NPC Codex pg. 263
XP 1,600
Human expert 7
N Medium humanoid (human)
Init –1; Senses Perception +13

Defense

AC 10, touch 9, flat-footed 10 (+1 armor, –1 Dex)
hp 31 (7d8)
Fort +3, Ref +2, Will +9

Offense

Speed 30 ft.
Melee mwk silver dagger +5 (1d4–1/19–20)
Ranged mwk silver dagger +5 (1d4–1/19–20)

Tactics

During Combat The expert hides behind his bodyguards or tries to use his potion of invisibility to escape combat. The rapier he wears is only for show, and he defends himself with his dagger.

Statistics

Str 9, Dex 8, Con 10, Int 14, Wis 12, Cha 13
Base Atk +5; CMB +4; CMD 13
Feats Alertness, Iron Will, Persuasive, Skill Focus (Appraise, Intimidate)
Skills Appraise +15, Bluff +11, Diplomacy +13, Handle Animal +6, Intimidate +11, Knowledge (geography) +7, Knowledge (history, nobility) +4, Knowledge (local) +12, Perception +13, Profession (merchant) +11, Ride +9, Sense Motive +13, Survival +2
Languages Common, Dwarven, Elven
Combat Gear potion of cure moderate wounds, potion of invisibility; Other Gear masterwork silver dagger, masterwork rapier, bracers of armor +1, cloak of resistance +1, guard dog, magnifying glass, merchant’s scale, bit and bridle, heavy horses (2), light horse (combat trained), riding saddle, saddlebags, wagon, 720 gp

A successful merchant is pleasant to customers but often an impatient taskmaster to his employees. He has spent a lifetime thinking of ways to avoid physical work and complains if expected to lend a hand. He considers himself better than anyone dumber or poorer than he is.

The above stat block can be used for any skilled NPC whose profession relies on observation, intimidation, and diplomacy, such as a diplomat, innkeeper, lawyer, or caravan leader.