Sundering AxeSundering Axe CR 6Source NPC Codex pg. 13 XP 2,400 Dwarf barbarian 7 NE Medium humanoid (dwarf) Init +1; Senses Perception +12DefenseAC 18, touch 9, flat-footed 17 (+9 armor, +1 Dex, –2 rage) hp 93 (7d12+42) Fort +11, Ref +4, Will +7; +2 vs. poison, spells, and spell-like abilities Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants), improved uncanny dodge, trap sense +2; DR 1/—OffenseSpeed 20 ft. Melee mwk adamantine greataxe +13/+8 (1d12+7/×3) Ranged light hammer +8 (1d4+5) or throwing axe +8 (1d6+5) Special Attacks +1 on attack rolls against goblinoid and orc humanoids, rage (19 rounds/day), rage powers (guarded stance +2, knockback, strength surge +7)TacticsDuring Combat The barbarian uses her guarded stance and alternates between dealing damage and sundering weapons. Base Statistics When not raging, the barbarian’s statistics are AC 20, touch 11, flat-footed 19; hp 79; Fort +9, Will +5; Melee mwk adamantine greataxe +11/+6 (1d12+4/×3); Ranged light hammer +8 (1d4+3) or throwing axe +8 (1d6+3); Str 16, Con 16; CMB +10 (+14 sunder); Skills Climb +8.StatisticsStr 20, Dex 13, Con 20, Int 10, Wis 14, Cha 6 Base Atk +7; CMB +12 (+16 sunder); CMD 21 (25 vs. bull rush or trip, 23 vs. sunder) Feats Armor Proficiency (heavy), Greater Sunder, Improved Sunder, Power Attack Skills Acrobatics +5 (+1 when jumping), Climb +10, Craft (weapons) +10, Knowledge (dungeoneering) +5, Perception +12 (+14 to notice unusual stonework) Languages Common, Dwarven SQ fast movement Combat Gear oil of magic weapon, potion of cure light wounds, potion of shield of faith, acid (3); Other Gear masterwork full plate, light hammer (2), masterwork adamantine greataxe, throwing axe (2), cloak of resistance +1, climber’s kit, masterwork artisan’s tools, 2 gp
A sundering axe whittles away at her enemies’ abilities to attack and defend themselves.
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