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Sundering Axe

Sundering Axe CR 6

Source NPC Codex pg. 13
XP 2,400
Dwarf barbarian 7
NE Medium humanoid (dwarf)
Init +1; Senses Perception +12

Defense

AC 18, touch 9, flat-footed 17 (+9 armor, +1 Dex, –2 rage)
hp 93 (7d12+42)
Fort +11, Ref +4, Will +7; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants), improved uncanny dodge, trap sense +2; DR 1/—

Offense

Speed 20 ft.
Melee mwk adamantine greataxe +13/+8 (1d12+7/×3)
Ranged light hammer +8 (1d4+5) or throwing axe +8 (1d6+5)
Special Attacks +1 on attack rolls against goblinoid and orc humanoids, rage (19 rounds/day), rage powers (guarded stance +2, knockback, strength surge +7)

Tactics

During Combat The barbarian uses her guarded stance and alternates between dealing damage and sundering weapons.
Base Statistics When not raging, the barbarian’s statistics are AC 20, touch 11, flat-footed 19; hp 79; Fort +9, Will +5; Melee mwk adamantine greataxe +11/+6 (1d12+4/×3); Ranged light hammer +8 (1d4+3) or throwing axe +8 (1d6+3); Str 16, Con 16; CMB +10 (+14 sunder); Skills Climb +8.

Statistics

Str 20, Dex 13, Con 20, Int 10, Wis 14, Cha 6
Base Atk +7; CMB +12 (+16 sunder); CMD 21 (25 vs. bull rush or trip, 23 vs. sunder)
Feats Armor Proficiency (heavy), Greater Sunder, Improved Sunder, Power Attack
Skills Acrobatics +5 (+1 when jumping), Climb +10, Craft (weapons) +10, Knowledge (dungeoneering) +5, Perception +12 (+14 to notice unusual stonework)
Languages Common, Dwarven
SQ fast movement
Combat Gear oil of magic weapon, potion of cure light wounds, potion of shield of faith, acid (3); Other Gear masterwork full plate, light hammer (2), masterwork adamantine greataxe, throwing axe (2), cloak of resistance +1, climber’s kit, masterwork artisan’s tools, 2 gp

A sundering axe whittles away at her enemies’ abilities to attack and defend themselves.