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Trapsmith

Trapsmith CR 7

Source NPC Codex pg. 147
XP 3,200
Gnome rogue 8
NE Small humanoid (gnome)
Init +7; Senses low-light vision; Perception +14

Defense

AC 19, touch 16, flat-footed 15 (+3 armor, +1 deflection, +3 Dex, +1 dodge, +1 size)
hp 63 (8d8+24)
Fort +6, Ref +12, Will +4; +2 vs. illusions
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants), evasion, improved uncanny dodge, trap sense +2

Offense

Speed 20 ft.
Melee mwk dagger +7/+2 (1d3–1/19–20)
Ranged mwk light crossbow +11 (1d6/19–20)
Special Attacks +1 on attack rolls against goblinoid and reptilian humanoids, sneak attack +4d6

Tactics

During Combat The rogue uses her crossbow to make direct attacks.

Statistics

Str 8, Dex 16, Con 16, Int 14, Wis 12, Cha 10
Base Atk +6; CMB +4; CMD 19
Feats Dodge, Improved Initiative, Lightning Reflexes, Skill Focus (Craft [traps])
Skills Acrobatics +14 (+10 when jumping), Bluff +11, Climb +10, Craft (traps) +20, Disable Device +19, Escape Artist +14, Knowledge (dungeoneering) +13, Knowledge (engineering) +10, Perception +14, Stealth +18, Use Magic Device +11
Languages Common, Draconic, Dwarven, Gnome, Sylvan
SQ rogue talents (ledge walker, quick disable, resiliency, trap spotter), trapfinding +4
Combat Gear potion of cure moderate wounds, scroll of knock, wand of detect magic (20 charges); Other Gear mwk studded leather, mwk dagger, mwk light crossbow with 10 bolts, cloak of resistance +1, goggles of minute seeing, ring of protection +1, mwk artisan’s tools, thieves’ tools, 577 gp

This rogue excels at building, setting, and bypassing traps.