Tribe (Cannibal)Tribe (Cannibal) CR 1Source GameMastery Guide pg. 306 XP 400 Human barbarian 2 CN Medium humanoid Init +1; Senses Perception +6DefenseAC 13, touch 9, flat-footed 12 (+4 armor, +1 Dex, –2 rage) hp 25 (2d12+12) Fort +8, Ref +1, Will +3 Defensive Abilities uncanny dodgeOffenseSpeed 40 ft. Melee greatclub +6 (1d10+6) and bite +1 (1d4+2) or unarmed strike +6 (1d3+4) and bite +1 (1d4+2) or bite +6 (1d4+4 plus +2 bonus on grapple) Ranged throwing axe +3 (1d6+4) Special Attacks rage (9 rounds/day), rage power (animal fury)TacticsBase Statistics When not raging, the barbarian’s statistics are AC 15, touch 11, flat-footed 14; hp 21; Fort +6, Will +1; Melee greatclub +4 (1d10+3) or unarmed strike +4 (1d3+2), no bite; Ranged throwing axe +3 (1d6+2); Str 15, Con 16; CMB +4 (+6 grapple); Climb +4, Swim +4StatisticsStr 19, Dex 13, Con 20, Int 10, Wis 12, Cha 8 Base Atk +2; CMB +6 (+8 grapple); CMD 15 (17 vs. grapple) Feats Improved Grapple, Improved Unarmed Strike Skills Climb +6, Handle Animal +4, Perception +6, Survival +6, Swim +6 Languages Common SQ fast movement Gear hide armor, greatclub, throwing axes (2)
Boon A cannibal can assist the PCs by tracking a single sentient creature (or a single group of sentient creatures) through the wilderness for up to 3 days.
Cannibals are ferocious, savage humanoids, feral people with a taste for sentient flesh. In battle, they charge with savage war cries, often tossing their weapons aside to hurl themselves onto their foes with hunger and abandon, eager to taste the blood and flesh in the ecstatic heat of battle.
Cannibals can also be used as regular barbarian tribesmen. In these cases, they might have different rage powers (such as intimidating glare, powerful blow, or superstition), and their feats can be replaced with Endurance and Diehard, or Power Attack and Cleave. A cannibal with the scent rage power makes a skilled tracker, while one with swift foot can easily run down prey.
Cannibals are usually found in hunting parties of four to six (CR 5 or 6), often accompanied by an equal number of half-tamed large dogs (CR 6 or 7). Eight cannibals might accompany a shaman (CR 8) or a chieftain (CR 11).
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