Tunnel RatTunnel Rat CR 5Source NPC Codex pg. 130 XP 1,600 Gnome ranger 6 N Small humanoid (gnome) Init +3; Senses low-light vision; Perception +12DefenseAC 19, touch 15, flat-footed 15 (+4 armor, +3 Dex, +1 dodge, +1 size) hp 49 (6d10+12) Fort +6, Ref +8, Will +3; +2 vs. illusions Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants); Immune poisonOffenseSpeed 20 ft. Melee mwk dagger +9/+4 (1d3+1/19–20) Ranged +1 light crossbow +12 (1d6+1/19–20) or mwk dagger +11/+6 (1d3+1/19–20) Special Attacks +1 on attack rolls against goblinoid and reptilian humanoids, favored enemy (elves +2, goblinoids +4) Ranger Spells Prepared (CL 3rd; concentration +4) 1st—alarm, delay poisonTacticsBefore Combat The ranger casts delay poison. During Combat The ranger uses Precise Shot to help allies in melee. Base Statistics Without delay poison, the ranger’s statistics are Immune none.StatisticsStr 12, Dex 16, Con 12, Int 12, Wis 13, Cha 10 Base Atk +6; CMB +6; CMD 20 Feats Dodge, Endurance, Point-Blank Shot, Precise Shot, Rapid Reload, Weapon Focus (light crossbow) Skills Acrobatics +8 (+4 when jumping), Climb +6, Knowledge (dungeoneering, nature) +10, Knowledge (engineering) +4, Perception +12, Stealth +15, Survival +10 Languages Common, Gnome, Sylvan SQ favored terrain (underground +2), hunter’s bond (companion), track +3, wild empathy +6 Combat Gear +1 flaming arrows (6), potion of barkskin, potion of cure moderate wounds, smokesticks (2); Other Gear masterwork chain shirt, +1 light crossbow with 20 bolts, masterwork dagger, 167 gp
A tunnel rat patrols twisting passages underground.
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