VaultbreakerVaultbreaker CR 16Source NPC Codex pg. 206 XP 76,800 Human rogue 6/transmuter 4/arcane trickster 7 NE Medium humanoid (human) Init +5; Senses Perception +21DefenseAC 24, touch 18, flat-footed 18 (+4 armor, +2 deflection, +5 Dex, +1 dodge, +2 natural) hp 109 (6d8+4d6+7d6+40) Fort +9, Ref +19, Will +13 Defensive Abilities evasion, trap sense +2, uncanny dodgeOffenseSpeed 40 ft. Melee +1 frost rapier +15/+10 (1d6/18–20) Ranged mwk dagger +15 (1d4–1/19–20) Special Attacks impromptu sneak attack 2/day, sneak attack +6d6 Spell-Like Abilities (CL 11th; concentration +16) 8/day—telekinetic fist Transmuter Spells Prepared (CL 11th; concentration +16; arcane spell failure 10%) 6th—antimagic field, disintegrate (DC 22) 5th—passwall, prying eyes, teleport, transmute rock to mud 4th—beast shape II, charm monster (DC 19), dimension door, greater invisibility, illusory wall (DC 19) 3rd—blink, dispel magic, fly, slow (DC 19), stinking cloud (DC 18), water breathing 2nd—flaming sphere (DC 17), invisibility, knock, levitate, mirror image, spider climb 1st—comprehend languages, detect secret doors, expeditious retreat, feather fall, obscuring mist, shield, sleep (DC 16) 0 (at will)—detect magic, ghost sound, mage hand, open/close Opposition Schools evocation, necromancyTacticsDuring Combat The arcane trickster uses teleport, greater invisibility, blink, and fly to keep out of melee. If forced into melee, she uses Spring Attack and Vital Strike to make quick, devastating attacks before leaping away.StatisticsStr 9, Dex 20, Con 14, Int 20, Wis 12, Cha 10 Base Atk +9; CMB +8; CMD 26 Feats Arcane Strike, Dodge, Fleet (2), Lightning Reflexes, Mobility, Point-Blank Shot, Scribe Scroll, Spell Focus (transmutation), Spring Attack, Vital Strike, Weapon Finesse Skills Acrobatics +18 (+22 when jumping), Appraise +18, Climb +12, Disable Device +25, Disguise +8, Escape Artist +13, Knowledge (arcana, geography, history, local, nature, nobility, planes, religion) +13, Knowledge (dungeoneering, engineering) +18, Perception +21, Sleight of Hand +13, Spellcraft +18, Stealth +25, Survival +6, Swim +7, Use Magic Device +13 Languages Celestial, Common, Draconic, Dwarven, Elf, Gnome, Goblin SQ arcane bond (+1 frost rapier), physical enhancement +1 (Strength), ranged legerdemain, rogue talents (finesse rogue, surprise attack, trap spotter), trapfinding +3, tricky spells 4/day Combat Gear potions of cure serious wounds (2), scrolls of dispel magic (3); Other Gear +2 leather armor, +1 frost rapier, masterwork daggers (5), amulet of natural armor +2, belt of incredible dexterity +4, boots of speed, chime of opening, cloak of resistance +2, headband of vast intelligence +2, lens of detection, ring of protection +2, spell component pouch, spellbook, 167 gp
Masters at breaking into treasure vaults, many arcane tricksters are more interested in the challenge of such break-ins than the riches they gain from them.Delant the BoldA true professional, Delant is meticulous and organized, and hates it when her compatriots improvise or otherwise fail to follow her carefully laid plans.
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