Village ElderVillage Elder CR 6Source NPC Codex pg. 258 XP 2,400 Half-orc commoner 8 CN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +4DefenseAC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex) hp 28 (8d6) Fort +1, Ref +3, Will +6 Defensive Abilities orc ferocityOffenseSpeed 30 ft. Melee mwk spear +4 (1d8–1/×3)TacticsDuring Combat The commoner calls for help, then fights defensively or uses total defense until allies arrive.StatisticsStr 9, Dex 12, Con 8, Int 12, Wis 14, Cha 12 Base Atk +4; CMB +3; CMD 14 Feats Alertness, Iron Will, Persuasive, Toughness Skills Bluff +5, Diplomacy +7, Intimidate +9, Knowledge (local) +9, Perception +4, Perform (oratory) +5, Sense Motive +12 Languages Common, Giant, Orc SQ orc blood, weapon familiarity Combat Gear potion of cure moderate wounds, potion of invisibility; Other Gear masterwork chain shirt, masterwork spear, courtier’s outfit, bit and bridle, light horse, riding saddle, 4,731 gp
As a respected person in her community, an elder takes it upon herself to stand up to any troublemakers in her village despite her advancing years. She maintains a fine political balance between the clergy, merchants, and commoners in her town, using diplomacy and information to defuse arguments.
If anyone attacks the elder, she calls for guards (warriors 3) and recruits (warriors 1) to protect her, and most other townsfolk call for additional help if they can not or dare not assist her directly.
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