Whiteclaw SorcererWhiteclaw Sorcerer CR 2Source NPC Codex pg. 161 XP 600 Elf sorcerer 3 NE Medium humanoid (elf) Init +2; Senses low-light vision; Perception +7DefenseAC 17, touch 12, flat-footed 15 (+4 armor, +2 Dex, +1 natural) hp 19 (3d6+6) Fort +2, Ref +5, Will +2; +2 vs. enchantments Immune sleep; Resist cold 5OffenseSpeed 30 ft. Melee 2 claws +1 (1d4) or mwk longsword +2 (1d8/19–20) Ranged longbow +3 (1d8/×3) Special Attacks claws (2, 1d4, 5 rounds/day) Sorcerer Spells Known (CL 3rd; concentration +5) 1st (6/day)—cause fear (DC 13), endure elements, mage armor, magic missile 0 (at will)—bleed (DC 12), detect magic, light, ray of frost, read magic Bloodline draconic (white)TacticsBefore Combat The sorcerer casts mage armor. During Combat The sorcerer casts cause fear at any dangerous-looking opponent, then casts magic missile at her foes. When her spells are exhausted, she casts bull’s strength from a scroll and attacks with her claws or longsword. Base Statistics Without mage armor, the sorcerer’s statistics are AC 13, touch 12, flat-footed 11.StatisticsStr 10, Dex 14, Con 12, Int 15, Wis 8, Cha 15 Base Atk +1; CMB +1; CMD 13 Feats Combat Casting, Eschew Materials, Lightning Reflexes Skills Intimidate +8, Knowledge (arcana) +8, Perception +7, Spellcraft +8 (+10 to identify magic item properties) Languages Common, Draconic, Elven, Goblin SQ bloodline arcana (cold spells deal +1 damage per die), elven magic, weapon familiarity Combat Gear potion of cure light wounds, potion of fly, scrolls of bull’s strength (2), scroll of fog cloud; Other Gear longbow with 20 arrows, masterwork longsword, 10 gp
The whiteclaw sorcerer revels in her draconic blood, using her powers to terrify and kill enemies in her territory.
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