Core Races | Other Races


Duergar

Source Inner Sea Races pg. 241, Pathfinder RPG Bestiary pg. 117, Advanced Race Guide pg. 186
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Duergar dwell in subterranean caverns far from the touch of light. They detest all races living beneath the sun, but that hatred pales beside their loathing of their surface-dwarf cousins. Dwarves and duergar once were one race, but the dwarves left the deeps for their mountain strongholds. Duergar still consider themselves the only true dwarves, and the rightful heirs of all beneath the world's surface. In appearance, duergar resemble gray-skinned dwarves, bearded but bald, with cold, lightless eyes. They favor taking captives in battle over wanton slaughter, save for surface dwarves, who are slain without hesitation. Duergar view life as ceaseless toil ended only by death. Though few can be described as anything other than vile and cruel, duergar still value honor and rarely break their word.

Duergar Racial Traits

+2 Constitution, +2 Wisdom, –4 Charisma: Duergar are hearty and observant, but also belligerent.
Medium: Duergar are Medium creatures and have no bonuses or penalties due to their size.
Dwarf: Duergar are humanoids with the dwarf subtype.
Slow and Steady: Duergar have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
Superior Darkvision: Duergar can see in the dark up to 120 feet.
Duergar Immunities: Duergar are immune to paralysis, phantasms, and poison. They gain a +2 racial bonus on saves against spells and spell-like abilities.
Stability: Duergar receive a +4 racial bonus to their Combat Maneuver Defense against bull rush or trip attempts while standing on the ground.
Spell-Like Abilities: A duergar can use enlarge person and invisibility each once per day, using her character level as her caster level and affecting itself only.
Light Sensitivity: Duergar are dazzled in areas of bright light.
Languages: Duergar begin play speaking Common, Dwarven, and Undercommon. Duergar with high Intelligence scores can choose from the following languages: Aklo, Draconic, Giant, Goblin, Orc, and Terran.

Duergar Alternate Racial Traits

Replaces Enlarge Person Spell-Like Ability

Ironskinned
Source Monster Codex pg. 44
The soul of the earth infuses some duergar, giving them the ability to harden their skin. Duergar with this racial trait can use ironskin (see page 45) once per day as a spell-like ability, using their character level as their caster level. This racial trait replaces the enlarge person spell-like ability.

Replaces Invisibility Spell-Like Ability

Blood Enmity
Source Advanced Race Guide pg. 186
Duergar have long warred against their dwarven cousins and the hated drow. Duergar with this racial trait receive a +1 racial bonus on attack rolls against humanoid creatures of the dwarf or elf subtypes. This racial trait replaces the invisibility spell-like ability.

Magical Taskmaster
Source Inner Sea Races pg. 215
Some duergar demonstrate magic of a more insidious kind than the rest of their kin, a difference that is often taken to be a sign of Droskar’s blessing. They can use charm person once per day as a spell-like ability. The save DC is equal to 10 + 1/2 duergar’s Hit Dice + duergar’s Wisdom modifier. This racial trait replaces the invisibility spell-like ability racial trait.

Twilight-Touched
Source Monster Codex pg. 44
While most duergar have the power to become invisible, a few are instead able to extinguish the light around them. Duergar with this racial trait can use dust of twilight (Pathfinder RPG Advanced Player’s Guide 217) once per day as a spell-like ability, using their character level as their caster level. This racial trait replaces the invisibility spell-like ability.

Replaces Spell-Like Abilities

Deep Magic
Source Advanced Race Guide pg. 186
Duergar spellcasters labor long to overcome the inborn spell resistance held by so many of their underground foes. Duergar with this racial trait receive a +2 racial bonus on caster level checks made to overcome spell resistance and a +2 racial bonus on dispel checks. This racial trait replaces the enlarge person and invisibility spell-like abilities.

Replaces Stability, Dwarven Immunities

Dwarf Traits
Source Advanced Race Guide pg. 186
Duergar can select any dwarf racial trait that replaces stability. They can select dwarf racial traits that replace the hardy dwarf racial trait by giving up duergar immunities instead.

Replaces Superior Darkvision, Light Sensitivity

Daysighted
Source Advanced Race Guide pg. 186
The cruel light of the sun harms some duergar less than others. Such duergar lack the light sensitivity racial trait, but have darkvision of only 60 feet.

Duergar Favored Class Options

Instead of receiving an additional skill rank or hit point whenever they gain a level in a favored class, Duergar have the option of choosing from a number of other bonuses, depending upon their favored class.

The following options are available to all Duergar who have the listed favored class.

Cleric (Advanced Race Guide pg. 186): Add a +1/2 bonus on checks made to craft magic items.
Fighter (Advanced Race Guide pg. 186): Add +1 to the fighter’s CMD when resisting a bull rush or trip attempt.
Inquisitor (Advanced Race Guide pg. 186): Add +1/6 to the number of times per day the inquisitor can use the judgment class feature.
Kineticist (Darklands Revisited pg. 13): Add 1/5 of an Extra Wild Talent feat that must be spent on an earth element wild talent.
Psychic (Darklands Revisited pg. 13): The psychic treats her Wisdom bonus as 1/3 point higher for the purpose of determining the number of uses or rounds per day of her discipline powers.