Core Races | Other Races


Vanaras

Source Inner Sea Races pg. 253, Bestiary 3 pg. 280, Advanced Race Guide pg. 206
Monster Entry Link
Vanaras are intelligent, monkeylike humanoids that live in deep, warm forests and lush jungles. A vanara's body is covered in a thin coat of soft fur, and individuals with chestnut, ivory, and even golden coats are common. Despite their fur, vanaras can grow lengthy hair on their head just as humans can, and both male and female vanaras take pains to wear elaborate hairstyles for important social functions. The hair on a vanara's head matches the color of its fur. All vanaras have long, prehensile tails and handlike feet capable of well-articulated movements. A vanara stands slightly shorter and weighs slightly less than a typical human.

Vanara Racial Traits

+2 Dexterity, +2 Wisdom, –2 Charisma: Vanaras are agile and perceptive, but are also rather impish and mischievous.
Vanara: Vanaras are humanoids with the vanara subtype.
Medium: Vanaras are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Vanaras have a base speed of 30 feet and a Climb speed of 20 feet.
Low-Light Vision: A vanara can see twice as far as a human in dim light.
Nimble: Vanaras have a +2 racial bonus on Acrobatics and Stealth checks.
Prehensile Tail: A vanara has a long, flexible tail that she can use to carry objects. She cannot wield weapons with her tail, but the tail allows her to retrieve a small, stowed object carried on her person as a swift action.
Languages: Vanaras begin play speaking Common and Vanaran. Vanaras with high Intelligence scores can choose from the following languages: Aklo, Celestial, Elven, Gnome, Goblin, and Sylvan.

Vanara Alternate Racial Traits

Replaces Nimble

Acrobatic
Source Blood of the Beast pg. 28
Vanaras are often extraordinarily agile, capable of dancing around slower-moving humans with playful grace. They gain a +2 racial bonus on Acrobatics and Escape Artist checks. This racial trait replaces nimble.

Change Size (Su)
Source Blood of the Beast pg. 28
One vanara in every 500 is gifted with limited shapeshifting ability. Such a creature can adjust her size at will. She gains the change shape ability and the shapeshifter subtype. Instead of changing appearance, she can use change shape to reduce her size category to Small. Her ability scores don’t change, only her size (and thus her weapon damage); normal size penalties and bonuses to AC and CMD and on attack and skill rolls apply. Changing size or returning to her true size is a fullround action. This racial trait alters the vanara’s type and replaces nimble.

Replaces Normal Speed

Tree Stranger
Source Advanced Race Guide pg. 206
Some vanaras have spent their lives among humans in centers of learning instead of traditional treetop homes. These vanaras treat all Knowledge skills as class skills, but lose their climb speed racial trait.

Replaces Prehensile Tail

Risky Troublemaker
Source Inner Sea Races pg. 217
Vanara families who seek to emulate the Monkey King teach their members that unexpected opportunities are worth taking great risks. These vanaras can choose to roll twice on Use Magic Device checks. If they do, they take the higher result unless either die roll is a natural 1, in which case the check automatically fails. This racial trait replaces prehensile tail.

Whitecape
Source Advanced Race Guide pg. 206
The rare whitecape vanara clans have more in common with savanna-dwelling baboons than the jungle-dwelling monkeys that most vanaras resemble. Their stooping build grants them a +4 racial bonus to CMD when resisting a bull rush or trip. These vanaras usually have a thick mane of hair on the head and shoulders (called a "cape") and shorter tails. This racial trait replaces prehensile tail.

Vanara Favored Class Options

Instead of receiving an additional skill rank or hit point whenever they gain a level in a favored class, Vanaras have the option of choosing from a number of other bonuses, depending upon their favored class.

The following options are available to all Vanaras who have the listed favored class.

Alchemist (Advanced Race Guide pg. 206): Add +1/2 to the alchemist’s bomb damage.
Arcanist (Blood of the Beast pg. 28): Add 1/4 to the arcanist’s effective class level when determining the effects of any two arcanist exploits that the arcanist has.
Bard (Blood of the Beast pg. 28): Add 1/2 to the bard’s bardic Knowledge bonus.
Brawler (Blood of the Beast pg. 28): Gain 1/5 of a new Fleet feat.
Cavalier (Blood of the Beast pg. 28): Add 1/2 to the cavalier’s level when determining the duration of the tactician ability.
Druid (Advanced Race Guide pg. 206): Add a +1/2 bonus on wild empathy checks and a +1/2 bonus on Handle Animal skill checks.
Fighter (Advanced Race Guide pg. 206): Add +1 to the fighter’s CMD when resisting a reposition or trip attempt.
Hunter (Blood of the Beast pg. 28): Add 1 minute to the number of minutes per day that the hunter can use animal focus.
Kineticist (Blood of the Beast pg. 28): Add 1/3 to the total number of points of burn that the kineticist can accept before she can’t choose to accept additional points of burn.
Monk (Advanced Race Guide pg. 206): Add a +1 bonus on Acrobatics checks made to jump.
Occultist (Blood of the Beast pg. 28): Gain 1/6 of a new focus power.
Psychic (Blood of the Beast pg. 28): When casting psychic divination spells, the psychic adds 1/2 to the effective caster level of the spell, but only to determine the spell’s range and its d% chance to provide correct or meaningful information (such as with augury or divination).
Ranger (Advanced Race Guide pg. 206): Add +1/4 dodge bonus to Armor Class against the ranger’s favored enemies.
Rogue (Advanced Race Guide pg. 206): The rogue gains 1/6 of a new rogue talent.
Shaman (Blood of the Beast pg. 28): Add one spell from the cleric spell list that isn’t on the shaman spell list to the list of spells the shaman knows. This spell must be at least 1 level below the highest level the shaman can cast.
Shifter (Wilderness Origins pg. 8): Add a +1/2 bonus on Acrobatics checks to jump and a +1/2 bonus on wild empathy checks.
Summoner (Blood of the Beast pg. 28): Add 1/4 to the eidolon’s evolution pool.
Witch (Blood of the Beast pg. 28): Add 1/4 to the witch’s caster level when determining the effects of spells granted to her by her patron (to a maximum of +2).
Wizard (Blood of the Beast pg. 28): 1/6 of a bonus feat. This feat must be an item creation feat, a metamagic feat, or Spell Mastery.