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Downtime / Downtime Events

Monastery Events

Source Ultimate Campaign pg. 123
d%Events
01-05Visiting relic
06-25Productive day
26-35Traveling priest
36-60Holy day
61-75Inquisitor
76-85Monster attack
86-95Scandal
96-100Roll on the Temple Events table


Holy Day: Today is a holy day—this could be a minor day of worship or a significant event. If your monastery is philosophical rather than religious, this might be a birthday or the anniversary of a significant historical event. Attempt a DC 25 Knowledge (history) or Knowledge (religion) check. If you succeed, you gain 1d6 points of Influence and your Monastery gains a +10 bonus on its next check to generate capital.

Inquisitor: An inquisitor of your faith arrives at your Monastery, following up on rumors that there are heretics, blasphemers, or worse hidden within. She stays at your Monastery for 2d4 days. Each day, you must attempt a DC 20 Diplomacy or Knowledge (religion) check to appease the Inquisitor and avoid losing 1d2 points of Influence. If your Monastery is affected by a scandal event while the Inquisitor is present, she immediately halts the scandal but you lose 1d6 points of Labor.

Monster Attack: Something dangerous (with a total CR equal to your character level + 1) attacks your Monastery—a dangerous monster from the wilds, tribe of savage humanoids, or rival cult. The initial attack causes you to lose 1d6 points of Goods, Labor, and Magic (split however you wish). Every 1d6 days, the antagonists return to attack again, costing you capital again until they’re defeated. If you don’t defeat the menace yourself, you can hire adventurers to do so at a cost equal to your character level × 1,000 gp.

Productive Day: The Monastery is particularly productive today. The building gains a +10 bonus on its next check to generate capital.

Scandal: This is the same as the scandal event from Military Academy Events, except a Monastery scandal lasts for 2d6 days. You can attempt to repair the reputation damage from a Monastery scandal with a DC 30 Bluff, Diplomacy, or Knowledge (religion) check.

Traveling Priest: A traveling priest of your faith arrives at the Monastery. She stays for 1d6 days, during which the Monastery gains a +4 bonus on all checks (but only on one check to generate capital per day). If you ever lose any Labor while the traveling priest is visiting, she reduces the amount of Labor lost by 1d4 (minimum of 0).

Visiting Relic: Your Monastery has been selected as the resting place for a traveling reliquary for 1d4 days. You gain 1d4 points of Influence each day the relic is housed in your Monastery.