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Mythic Rules
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Mythic Monsters
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Mythic Monster Advancement
Evaluating Monster Statistics
Source
Mythic Adventures pg. 228
Table 6–8: Monster Statistics by CR is an expansion of the table of the same name on page 291 of the
Bestiary
, listing approximate statistics for monsters up to CR 30 (the information for CR 1–20 is identical to that presented in the
Bestiary
). These values are rough guidelines. You’ll notice that many of the existing monsters in this book don’t follow these guidelines exactly. Most monsters excel in one of these areas (usually in the amount of damage dealt), but lag in one or two other areas to balance them out. For example, a monster might have higher damage than what’s listed in the table, but have a lower AC and hit points. The entries on the table are as follows.
Table 6-8: Monster Statistics by CR
Average Damage
CR
Hit Points
Armor Class
High Attack
Low Attack
High
Low
Primary Ability DC
Secondary Ability DC
Good Save
Poor Save
1/2
10
11
1
0
4
3
11
8
3
0
1
15
12
2
1
7
5
12
9
4
1
2
20
14
4
3
10
7
13
9
5
1
3
30
15
6
4
13
9
14
10
6
2
4
40
17
8
6
16
12
15
10
7
3
5
55
18
10
7
20
15
15
11
8
4
6
70
19
12
8
25
18
16
11
9
5
7
85
20
13
10
30
22
17
12
10
6
8
100
21
15
11
35
26
18
12
11
7
9
115
23
17
12
40
30
18
13
12
8
10
130
24
18
13
45
33
19
13
13
9
11
145
25
19
14
50
37
20
14
14
10
12
160
27
21
15
55
41
21
15
15
11
13
180
28
22
16
60
45
21
15
16
12
14
200
29
23
17
65
48
22
16
17
12
15
220
30
24
18
70
52
23
16
18
13
16
240
31
26
19
80
60
24
17
19
14
17
270
32
27
20
90
67
24
18
20
15
18
300
33
28
21
100
75
25
18
20
16
19
330
34
29
22
110
82
26
19
21
16
20
370
36
30
23
120
90
27
20
22
17
21
400
37
31
24
130
98
27
20
23
18
22
440
39
32
25
140
105
28
21
23
18
23
480
40
33
26
150
113
29
22
24
19
24
520
42
35
27
165
124
30
23
25
20
25
560
43
36
28
180
135
30
24
26
21
26
600
44
37
29
195
145
31
25
27
22
27
640
45
38
30
210
155
32
26
28
23
28
680
46
39
31
225
165
33
27
29
24
29
720
47
40
32
240
175
34
28
30
25
30
760
48
41
33
255
185
35
29
31
26
CR
: This is the approximate CR of the monster. This number might change as the design progresses.
Hit Points
: This is the approximate hit point total for the monster. A creature with a particularly high AC, especially large saving throw bonuses, or a number of resistances might have a lower number. Outsiders and constructs typically have lower hit point totals.
Armor Class
: This is the average AC for a creature of this CR. When it comes time to design the creature’s protections, keep this number in mind. Creatures whose hit point totals are above average typically have lower AC to compensate.
High Attack
: This is the average total attack bonus for a creature of this CR that is primarily a melee or ranged combatant. Creatures with a higher than normal average damage typically have a lower attack value to compensate.
Low Attack
: This is the average total attack bonus for a creature of this CR that doesn’t rely upon melee or ranged attacks to deal damage. This includes most creatures that mainly use spells and spell-like abilities in combat.
Average Damage
: This is the average amount of damage dealt by a creature of this CR if all of its attacks are successful. To determine a creature’s average damage, add the average value for all of the damage dice rolled (as determined by Table 1–5: Average Die Results on page 293 of the
Bestiary
) to the damage modifier for each attack.
A creature that relies on melee or ranged weapons in combat should have average damage within the range of high and low damage.
A creature with higher than normal attack bonuses often deals less damage, and a creature with lower than normal attack bonuses often deals more damage.
Primary Ability DC
: This is the average difficulty class (DC) for any spells, spell-like abilities, and special abilities (such as breath weapons) possessed by a creature of this CR that relies on such attacks in combat. If an ability is particularly powerful, it might have a lower DC to compensate for that.
Secondary Ability DC
: This is the average DC for spells and special abilities for a creature that does not rely on such attacks in combat. Generally, an ability’s DC should not be lower than this number.
Good Save
: This is the average saving throw bonus for a creature of this CR, if the saving throw is one of the creature’s good saving throws.
Poor Save
: This is the average saving throw bonus for a creature of this CR, if the saving throw is one of the creature’s poor saving throws.