Wood (Elemental School)Source Ultimate Magic pg. 88 Wood represents flexibility, warmth, wind, generosity, cooperation, and idealism. Practitioners of this elemental magic often resemble druids in character and in the use of their magic.
Wood Magic: At 1st level, add the following spells to your wizard spell list at the listed spell level: 2nd—entangle, 3rd—tree shape, 4th—plant growth, 5th—command plants, 6th—tree stride, 7th—liveoak, 8th—transmute metal to wood, 9th—control plants.
Flexible Enhancement (Su): A master of the wood element is able to bend like bamboo when stressed and snap back into place. You gain a +1 enhancement bonus to your Dexterity, Constitution, or Wisdom ability score. This bonus increases by +1 for every five wizard levels you possess to a maximum of +5 at 20th level. You can change this bonus to a new ability score when you prepare spells. At 20th level, this bonus applies to two of these ability scores of your choice.
Splintered Spear (Su): As a standard action, you can create a wooden shortspear appropriate to your size, which hurls itself as a ranged attack against one target within 100 feet (range penalties apply), using your Intelligence modifier as an attack bonus instead of your Strength or Dexterity modifier. The spear deals normal damage according to its size, plus your Intelligence modifier, then breaks into countless splinters; the target takes 1 point of bleed damage each round on its turn. At 6th-level and every 6 levels thereafter, the spear gains a +1 enhancement bonus and the bleed damage increases by +1. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.
Cooperative Defense (Su): At 8th level, whenever a spell or effect targets you and one or more allies within 30 feet, you can use this ability to allow your allies to use your saving throw against the effect in place of their own. Each ally must make this choice individually before the rolls are made. Using this ability is an immediate action. You can use this ability once per day at 8th level, and one additional time per day for every four wizard levels beyond 8th.
Wood Elementalist Wizard Spells0 - light 1st - alter winds, animate rope, charm person, cultural adaptation, handy grapnel, illusion of calm, liberating command, quintessence 2nd - cat's grace, companion life link, entangle, extreme flexibility, life pact, protection from arrows, squeeze, web, whispering wind 3rd - air geyser, anchored step, cloak of winds, pack empathy, tongues, tree shape, wind wall 4th - age resistance, lesser, charm monster, hallucinatory terrain, minor creation, plant growth, river of wind, secure shelter, sirocco 5th - charm person, mass, command plants, fabricate, fickle winds, mirage arcana, plant shape i, sending, telepathic bond 6th - age resistance, battlemind link, cat's grace, mass, plant shape ii, serenity, tree stride 7th - age resistance, greater, control weather, liveoak, plant shape iii, scouring winds 8th - charm monster, mass, euphoric tranquility, transmute metal to wood 9th - control plants, refuge, winds of vengeance, wooden phalanx
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