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Idol, Bone

This tiny, grisly fetish seems to be carved from numerous pieces of bone, adorned with a necklace of teeth and caked with a thin layer of dried blood. Hair and twine bind the pieces of bone together. The thing’s misshapen head leers forward, carved with a demonic, ape-like grin.

Bone CR 2

Source Pathfinder #27: What Lies in Dust pg. 82
XP 600
N Diminutive construct
Init +1; Senses darkvision 60 ft., low-light vision; Perception +4
Aura feverish fortitude (30 ft.)

Defense

AC 16, touch 15, flat-footed 15 (+1 armor, +1 Dex, +4 size)
hp 16 (3d10)
Fort +1, Ref +2, Will +2
DR 5/bludgeoning; Immune construct traits; Resist cold 5, electricity 5, fire 5

Offense

Speed 10 ft.
Melee bite +3 (1d2-4 plus mad rage)
Space 1 ft., Reach 0 ft.
Special Attacks mad rage
Spell-Like Abilities (CL 5th)
3/day - bane (DC 12), cause fear (DC 12), deathwatch*, hide from undead (DC 12)
1/day - animate dead, death knell* (DC 14)

Statistics

Str 3, Dex 12, Con —, Int 7, Wis 12, Cha 12
Base Atk +3; CMB +0; CMD 6
Feats Run, Step Up
Skills Perception +4, Stealth +13; Racial Modifiers +4 Stealth amid bones
Languages understands creator's language (cannot speak)
SQ inanimate, share abilities, zombie fetish

Ecology

Environment any
Organization solitary
Treasure incidental

Special Abilities

Feverish Fortitude (Su) All creatures within 30 feet of a bone idol gain a +2 bonus on saving throws against disease and poison. The effect lasts as long as a creature remains within the bone idol’s aura.

Mad Rage (Su) Any creature bitten by a bone idol must make a DC 16 Will save or fly into an uncontrollable, violent rage. Those affected by this rage are treated as being under the effects of both the spells rage and confusion for 1 minute. However, whenever the affected creature rolls a confusion result that would lead it to flee or attack the bone idol, the idol instead chooses a target for it to attack. This is a mind-affecting effect. The save DC is Charisma-based.

Zombie Fetish (Su) Any zombie created within 30 feet of a bone idol rises as a fast zombie (see page 289 of the Pathfinder RPG Bestiary for details).

Description

Carved from human and animal bones and stitched together with hair, bone idols serve as grisly fetishes and totems for cannibalistic tribes. Although a number of small, nameless tribes carve bone idols in honor of obscure gods of disease and beastliness, most bone idols are fashioned to resemble the fearsome, simian appearance of Angazhan, the demon lord of apes and jungles.

Creatures in "Idol" Category

NameCR
Bone2
Jade4
Stone3
Wood1

Idol

Source Pathfinder #27: What Lies in Dust pg. 82
The trappings of strange cultures and jealous mystics, isolated natives and sinister beliefs, idols symbolize the might of enigmatic and often bloody faiths. As the focus of cultish tribes and mysterious religions, crude icons occasionally come to express a measure of true power, transforming religious ardor offered through centuries of worship or the magic of inscrutable priests into not just supernatural properties, but actual life. Such idols thus become manifestations of self-fulfilling beliefs, servants to zealots, and miniature gods to the blindly devout.

While the abilities of an idol are tied intrinsically to the magic and materials from which it is made, all idols constantly radiate moderate magical auras and possess the following special abilities:

Inanimate (Ex) An idol is effectively a statuette and does little to suggest otherwise. Spending most of its existence perfectly motionless, a stationary idol is indistinguishable from a normal inanimate object. Unless noted in its description, an idol can make use of the majority of its special abilities without moving, though the round after it does so observers can make a DC 25 Perception check to notice minute hints—magical glimmers, minute contortions, etc.—suggesting that the idol is actually animate. Overt actions, such as an idol moving or attacking, make its nature obvious to witnesses, and to others who make a Perception check (as previously noted) even 1 round after it moves.

Share Abilities (Su) An idol can share any spell-like ability that would normally only affect itself (as the caster) with any ally within 5 feet. The idol’s creator or allies familiar with its abilities may request the idol grant them specific powers on its turn. Spell-like abilities usable in this way are marked with an asterisk (*).

Skills In addition to the challenge of detecting a stationary idol, these constructs gain a +4 racial bonus on Stealth checks made to hide amid the materials that comprise their bodies.