Siege GunnerSource Inner Sea Combat pg. 45 The Grand Duchy of Alkenstar has spawned all manner of firearm specialists, wielding small and large firearms alike. Siege gunners specialize in the very largest— cannons, bombards, and firedrakes. These specialists are rarely seen outside of Alkenstar, however, in part because the duchy keeps close tabs on its most powerful guns and few are found elsewhere in the Inner Sea. A few siege gunners outside of Alkenstar make a living renting out their services and the use of their personal collection of siege weaponry to causes in which they believe or to the highest bidder.
Grit (Ex): A siege gunner relies less on luck and intuition and more on cold calculation and wit. The number of grit points a siege gunner gains each day and her maximum grit are based on the siege gunner’s Intelligence modifier rather than her Wisdom modifier.
Engineer Training (Ex): A siege gunner is trained in all aspects of siegecraft, including the workings of siege engines and knowledge of the structures that are often the target of their assaults. Starting at 2nd level, a siege gunner gains a bonus on Knowledge (engineering) checks equal to 1/2 her gunslinger level. This ability replaces nimble.
Deeds: A siege gunner swaps a pair of deeds of her choosing for the following.
Targeted Blast (Ex): At 1st level, when using a firearm or siege engine that targets an area rather than a specific creature, the siege gunner can spend 1 grit point to focus the brunt of the blast on a single creature within the target area. The target creature takes 1 additional point of damage for each level the siege gunner possesses. This is precision damage and is not multiplied on a critical hit. At 5th level and for every 5 levels the siege gunner possesses beyond that, she can select an additional creature to target with this bonus damage. Targets must be selected before any attack rolls or saving throws are made. This ability replaces deadeye.
Scattershot (Ex): At 3rd level, if the siege gunner has at least 1 grit point, she can increase the effectiveness of scattering shots from hand-held firearms and blast shots from siege engines. The cone radius of scattering shots or blast shots increases by 5 feet for every three levels the siege gunner possesses (to a maximum of 30 feet at 18th level). This ability replaces gunslinger initiative.
Bonus Feats: At 4th level, a siege gunner gains Siege EngineerUC as a bonus feat. At 8th level, she gains Master Siege EngineerUC as a bonus feat. She does not need to meet the prerequisites for these feats. At 12th level and for every 4 levels thereafter, the siege gunner gains a bonus feat in addition to those gained by normal advancement. These additional bonus feats must be combat or grit feats, and she must meet the prerequisites as normal. This replaces the gunslinger’s normal bonus feats.
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