Name | Replaces | Summary |
Battle Dancer | Class Skills; Armor Proficiencies; Brawler's Cunning; Brawler's Flurry; AC Bonus; Knockout | Battle dancers practice a martial art that emphasizes constant motion |
Bouncer | Martial Flexibility; 2nd-level Bonus Feat; Close Weapon Mastery | Some taverns employ bouncers to keep out undesirables or for when their customers get too rowdy. |
Constructed Pugilist | Class Skills; Martial Flexibility; Bonus Combat Feats | Brawlers that develop combat skills that use their prostheses so they always have a weapon at hand |
Exemplar | Unarmed Strike; Close Weapon Mastery; Maneuver Training; AC Bonus; Brawler’s Strike | A versatile soldier who inspires her companions with her fighting prowess, an exemplar is at home on the front lines of battles anywhere. |
Feral Striker | Martial Flexibility | A feral striker taps into a reservoir of druidic power hidden inside herself, allowing her to take animalistic characteristics. |
Hinyasi | Armor Proficiencies; 2nd-level Bonus Feat; Knockout; Close Weapon Mastery | The hinyasi's martial traditions are centered on the use of farming tools and on other improvised weapons. |
Living Avalanche | 2nd and 5th-level Bonus Feats; Maneuver Training; AC Bonus; Awesome Blow; Improved Awesome Blow | When a living avalanche is on the move, no one can stand in her way. |
Mutagenic Mauler | Martial Flexibility; AC Bonus | Not content with perfecting her body with natural methods, a mutagenic mauler resorts to alchemy to unlock the primal beast within. |
Shield Champion | Weapon/Armor Proficiencies; 3rd, 7th, 11th, 15th, and 19th-level Maneuver Training; Brawler’s Strike | Stalwart in battle, a shield champion has perfected an entire martial discipline relying on only her hand-to-hand fighting skills and her ever-present shield. |
Snakebite Striker | Class Skills; Martial Flexibility; 3rd, 7th, 11th, and 19th-level Maneuver Training | With her lightning quickness and guile, a snakebite striker keeps her foes’ attention focused on her, because any one of her feints might be an actual attack. |
Steel-Breaker | Class Skills; Brawler’s Strike; Maneuver Training | The steel-breaker studies destruction and practices it as an art form. |
Strangler | Class Skills; Brawler’s Flurry; AC Bonus; Knockout; Awesome Blow; Improved Awesome Blow | A strangler is trained to choke the life out of her victims with her vise-like grip. |
Strong-Side Boxer | AC Bonus; Maneuver Training; Close Weapon Mastery | A strong-side boxer employs a unique fighting style that incorporates a rope or cord wound around her hand. |
Turfer | Maneuver Training; Knockout | A turfer has a mastery over particular types of terrain. |
Ulfen Beast-Wrestler | Maneuver Training; AC Bonus | For these mighty grapplers, wrestling normal opponents has lost its challenge—they seek greater targets for glory. |
Venomfist | Unarmed Strike; Knockout; Close Weapon Mastery | Thanks to alchemical experiments and rigorous study of venomous creatures, a venomfist has toxic unarmed strikes. |
Verdant Grappler | 2nd and 11th-level Bonus Feats; Maneuver Training; Close Weapon Mastery | By accepting spirits of nature into her soul, a verdant grappler can entangle her foes with tangled undergrowth. |
Wild Child | Class Skills; 2nd, 5th, 8th, 11th, 14th, 17th, and 20th-level Bonus Combat Feats; Close Weapon Mastery; Maneuver Training | The wild child works with his sworn animal friend to conquer the challenges that lay before them. |
Winding Path Renegade | 2nd, 8th, 14th-level Bonus Feat; AC Bonus | Winding path renegades studied at the Houses of Perfection in Jalmeray, but while they grasped the mechanical aspects of the forms, they lacked the mental discipline required by the masters of the school. |