Source Pathfinder RPG Bestiary pg. 120 This living tornado draws in all the air that surrounds it, hurling unrestrained objects as it moves.
An elemental is a being composed entirely from one of the four classical elements: air, earth, fire, or water. An elemental has the following features.- Immunity to bleed, paralysis, poison, sleep effects, and stunning.
- Not subject to critical hits or flanking. Does not take additional damage from precision-based attacks, such as sneak attack.
- Proficient with natural weapons only, unless generally humanoid in form, in which case proficient with all simple weapons and any weapons mentioned in its entry.
- Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Elementals not indicated as wearing armor are not proficient with armor. Elementals are proficient with shields if they are proficient with any form of armor.
- Elementals do not breathe, eat, or sleep.
Languages AuranEcology Environment Plane of Air Organization solitary, pair, or gang (3–8) Treasure none Special Abilities Air Mastery (Ex) Airborne creatures take a –1 penalty on attack and damage rolls against an air elemental. Creatures in Mythic "Elemental (Air)" CategoryElemental (Air), Elder Air ElementalMythic Elder Air Elemental CR 14/MR 5Source Mythic Adventures pg. 193 XP 38,400 N Huge outsider (air, elemental, extraplanar, mythic) Init +15; Senses darkvision 60 ft.; Perception +20DefenseAC 33, touch 20, flat-footed 21 (+11 Dex, +1 dodge, +13 natural, –2 size) hp 202 (16d10+114) Fort +14, Ref +21, Will +8 Defensive Abilities air mastery; DR 10/—; Immune elemental traitsOffenseSpeed fly 100 ft. (perfect) Melee 2 slams +25 (4d8+11 plus grab) Space 15 ft., Reach 15 ft. Special Attacks create vacuum, elevated ejection, fast swallow, mythic power (5/day, surge +1d8), swallow whole (2d8+9 bludgeoning damage, AC 14, 20 hp, DR 10/—), whirlwind (at will, 10–60 ft. high, 2d8+9 damage, DC 27)StatisticsStr 28, Dex 33, Con 18, Int 12, Wis 13, Cha 11 Base Atk +16; CMB +27 (+31 grapple); CMD 49 Feats Blind-Fight, CleaveM, Combat Reflexes, Dodge, Flyby Attack, Improved InitiativeB, Iron WillM, Mobility, Power Attack, Weapon FinesseB; M Skills Acrobatics +30, Escape Artist +30, Fly +34, Knowledge (planes) +20, Perception +20, Sense Motive +20, Stealth +22 Languages AuranEcologyEnvironment any (Plane of Air) Organization solitary, pair, or gang (3–8) Treasure noneSpecial AbilitiesAir Mastery (Ex) Airborne creatures take a –1 penalty on attack and damage rolls against a mythic air elemental.
Create Vacuum (Ex) As a standard action, a mythic elder air elemental can suck the air out of the lungs of creatures it has swallowed or that are trapped in its whirlwind (Fortitude DC 27 negates). Creatures that fail the save take 2d6 points of damage and must attempt Constitution checks each round as if they had run out of breath. An affected character can’t speak, use breath weapons, cast spells with verbal components, or do anything else that requires breathing. A trapped creature that succeeds at its save must succeed at a concentration check to cast spells. The air elemental can maintain this vacuum as a move action. If it stops, the trapped or swallowed creatures can breathe again. The save DC is Strength-based.
Elevated Ejection (Ex) When a mythic air elemental in whirlwind form ejects a trapped creature, it can do so from any point up to the whirlwind’s current height, dropping the creature into the whirlwind’s space or within the elemental’s normal reach. The creature takes falling damage as normal. If the elemental expends one use of mythic power, it can instead throw a trapped creature as if using the uncanny grapple path ability (see page 23) with no grapple check needed.
Swallow Whole (Ex) A mythic air elemental can use this ability on a creature it has grabbed. If a trapped creature cuts itself free, the hole heals itself closed at the start of the elemental’s next turn, allowing it to use swallow whole again.DescriptionA mythic elder air elemental is pure fury and strength, capable of throwing wooden splinters through stone walls and tearing creatures apart with fists of solid wind. Its greatest speed is within its empty core, able to suffocate enemies in moments.
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