EttinFlies buzz around this bestial, two-headed giant, and maggots squirm in the folds of its skin.Mythic Ettin CR 8/MR 3Source Mythic Adventures pg. 197 XP 4,800 CE Large humanoid (giant, mythic) Init +3; Senses low-light vision; Perception +12 Aura stench (DC 17, 10 rounds)DefenseAC 22, touch 8, flat-footed 22 (+3 armor, –1 Dex, +11 natural, –1 size) hp 89 (10d8+44) Fort +9, Ref +2, Will +5 Defensive Abilities two brains; DR 5/epicOffenseSpeed 40 ft. Melee 2 flails +13/+13 (2d6+7) Ranged 2 javelins +5 (1d8+7) Space 10 ft., Reach 10 ft. Special Attacks mythic power (3/day, surge +1d6), powerful charge (flail, 4d6+10), superior twoweapon fightingStatisticsStr 25, Dex 8, Con 15, Int 6, Wis 10, Cha 11 Base Atk +7; CMB +15 (+17 overrun); CMD 24 Feats CleaveM, Improved Initiative, Improved Overrun, Iron Will, Power AttackM Skills Handle Animal +8, Perception +12; Racial Modifiers +4 Perception Languages pidgin of Giant, Goblin, and OrcEcologyEnvironment cold hills Organization solitary, pair, gang (3–6), troupe (1–2 plus 1–2 brown bears), band (3–6 plus 1–2 brown bears), or colony (3–6 plus 1–2 brown bears and 7–12 orcs or 9–16 goblins) Treasure standard (studded leather, 2 flails, 4 javelins, other treasure)Special AbilitiesTwo Brains (Ex) Anytime a mythic ettin attempts a Will saving throw, it rolls twice and uses the better result.DescriptionA mythic ettin is descended from a sordid lineage of mythic hill giants, mythic stone giants, and at least one mythic orc. Angrier, filthier, and stronger than other ettins, it is a leader of its kind, and is better at keeping a band or colony together for months or years.Variant Mythic EttinsSome mythic ettins are strongly related to one of their ancestral races, and have different mythic abilities. Hillblood Ettin (CR 8/MR 3) A hill-giant-dominant mythic ettin loses its powerful charge and stench abilities but gains a mythic hill giant’s earth bond and ground pound abilities (see page 200). Orcblood Ettin (CR 8/MR 3) An orc-dominant mythic ettin loses its stench and two brains abilities, but gains blood rage and feral savagery (see page 227). Stoneblood Ettin (CR 8/MR 3) A stone giant-dominant mythic ettin loses its powerful charge and stench abilities, but gains a stone giant’s improved rock catching (Bestiary 151) and rock throwing.
|