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Medusa

This unnatural woman has scaled skin, white bird wings, and long snake-hair that hangs past her feet.

Mythic Medusa CR 9/MR 3

Source Mythic Adventures pg. 209
XP 6,400
LE Medium monstrous humanoid (mythic)
Init +10M; Senses all-around vision, darkvision 60 ft.; Perception +18

Defense

AC 23, touch 13, flat-footed 20 (+3 Dex, +10 natural)
hp 115 (9d10+66)
Fort +7, Ref +11, Will +8
DR 5/epic

Offense

Speed 30 ft., fly 60 ft. (good)
Melee mwk bastard sword +10/+5 (1d10/19–20 plus poison), 2 snake bites +12 (1d6+3 plus poison)
Ranged mwk longbow +13/+8 (1d8/×3 plus poison)
Space 5 ft., Reach 5 ft. (10 ft. with snake bite)
Special Attacks mythic power (3/day, surge +1d6), petrifying gaze, poison, poison weapons, summon snake, unpetrify

Statistics

Str 10, Dex 17, Con 18, Int 12, Wis 15, Cha 19
Base Atk +9; CMB +9; CMD 22
Feats Improved InitiativeM, Lightning Reflexes, Point-Blank Shot, Precise Shot, Weapon FinesseM
Skills Bluff +13, Disguise +13, Fly +7, Intimidate +16, Perception +18, Stealth +15; Racial Modifiers +4 Perception
Languages Common

Ecology

Environment temperate marshes and underground
Organization solitary
Treasure double (mwk bastard sword, mwk longbow with 20 arrows, other treasure)

Special Abilities

Petrifying Gaze (Su) Turn to stone permanently, 30 feet, Fortitude DC 18 negates. The save DC is Charisma-based.

Poison (Ex) Snake bite; save Fort DC 18; frequency 1/round for 6 rounds; effect 1d4 Con; cure 2 consecutive saves. The save DC is Constitution-based.

Poison Weapons (Ex) A mythic medusa can spend a standard action to apply her snake poison to her sword or to two arrows, and normally poisons her weapons in advance.

Summon Snake (Sp) As a full-round action, a mythic medusa can summon an emperor cobra (Bestiary 2 252) or 1d3 amphisbaenas (Bestiary 2 25) as if using a summon monster spell. The summoned snakes are immune to the medusa’s gaze attack and remain for 8 rounds before disappearing.

Unpetrify (Su) A mythic medusa can expend one use of mythic power to return a petrified creature to life (as if using stone to flesh) for 1 minute. The creature is under the medusa’s control (as if using dominate monster) and reverts to a statue at the end of this time. If the medusa expends three uses of mythic power, the creature remains unpetrified for 24 hours instead of 1 minute. A typical petrified victim in a mythic medusa’s lair is a half-elf fighter 6 (Pathfinder RPG NPC Codex 82) or human warrior 6 (NPC Codex 268).

Description

A mythic medusa is one of the near-immortal progenitors of the medusa race, who mate with humanoids in order to produce weaker (but still deadly) offspring. With deadly poison, power over snakes, and the ability to animate and command those she has turned to stone, a mythic medusa is a dangerous foe who can’t be easily overcome by mirrored shields and blindfolds; she waits, strikes, and retreats, allowing her minions and venom to weaken her foes before she is ready to take their lives.