MummyThis regal mummy reeks of preservative spices and wears the clothing and jewelry of a wealthy pharaoh.Mythic Mummy CR 7/MR 3Source Mythic Adventures pg. 211 XP 3,200 LE Medium undead (mythic) Init +0; Senses darkvision 60 ft.; Perception +16 Aura despair (30 ft., paralyzed for 1d4 rounds, Will DC 16 negates)DefenseAC 23, touch 10, flat-footed 23 (+13 natural) hp 92 (8d8+56); fast healing 5 Fort +4, Ref +2, Will +8 DR 5/—; Immune undead traits Weaknesses vulnerable to fireOffenseSpeed 20 ft. Melee slam +15 (1d8+12 plus mummy rot) Special Attacks create spawn, mythic power (3/day, surge +1d6)StatisticsStr 26, Dex 10, Con —, Int 6, Wis 15, Cha 15 Base Atk +6; CMB +14; CMD 24 Feats Power AttackM, Skill Focus (Perception), ToughnessM, Weapon Focus (slam) Skills Perception +16, Stealth +11 Languages Common SQ change shape (any humanoid; alter self), desert masteryEcologyEnvironment any Organization solitary, warden squad (2–6), or guardian detail (7–12) Treasure standardSpecial AbilitiesCreate Spawn (Su) As a swift action, a mythic mummy can expend one use of mythic power to transform a slain opponent into a non-mythic mummy with the advanced simple template. The new mummy is under the command of the mummy that created it, and remains enslaved until the mythic mummy’s death, at which time it becomes a free-willed creature. The spawn retains none of the abilities it had in life.
Desert Mastery (Su) A mythic mummy can command earth and sand within 100 feet to create a variety of spell-like effects. As a s tandard action, a mummy can reduce rock to sand (as transmute rock to mud) or create lifelike shapes made from sand (as major image, though these shapes collapse if disbelieved or attacked). The mummy can expend one use of mythic power to summon a giant advanced sandman (Bestiary 2 236). The mummy’s caster level equals its Hit Dice for these effects.
Despair (Su) All creatures within a 30-foot radius that see a mummy must succeed at a DC 18 Will save or be paralyzed by fear for 1d4 rounds. A creature only has to attempt this save against a particular mummy’s despair ability once every 24 hours. This is a paralysis and mind-affecting fear effect. The save DC is Charisma-based and includes a +2 racial bonus.
Mummy Rot (Su) Curse and disease—slam; save Fort DC 18; onset 1 minute; frequency 1/day; effect 1d6 Con and 1d6 Cha; cure —. This otherwise functions like standard mummy rot. The DC is Charisma-based and includes a +2 racial bonus.DescriptionA mythic mummy is the preserved and animated remains or royalty—the honored dead a common mummy is compelled to protect. Wielding powers over sand and able to create new minions to replace the fallen, a mythic mummy is a formidable opponent. Its used to absolute obedience from living and undead subjects. If awakened from its eternal rest, a mythic mummy uses its magic to appear as it did in life, though if angered or surprised it may reveal its undead form.
|