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Old-Mage Jatembe

This gray-haired man with a short, wiry beard wears a nondescript robe festooned with satchels and decorations.

Old-Mage Jatembe CR 24/MR 6

Source Mythic Realms pg. 56
XP 1,228,800
Male old human wizard 20/archmage 6
NG Medium humanoid (human)
Init +13; Senses arcane sight, darkvision 60 ft., see invisibility; Perception +28

Defense

AC 32, touch 19, flat-footed 29 (+8 armor, +5 deflection, +3 Dex, +1 insight, +5 natural)
hp 210 (20d6+138); regeneration 1
Fort +16, Ref +15, Will +25; +8 vs. mind-affecting
Defensive Abilities hard to kill, mind blank, mythic saving throws; DR 10/epic

Offense

Speed 30 ft.
Melee staff of the planes +13/+8 (1d6+3)
Special Attacks abundant casting, archmage arcana (wild arcana), hand of the apprentice (18/day), metamagic mastery (7/day), mythic spellpower, permanent shapechange, rapid preparation
Wizard Spells Prepared (CL 20th; concentration +35)
9th—ascensionM, gate, mage’s disjunction, meteor swarm, time stopM, empty slot*
8th—maximized cone of cold, mazeM, polymorph any object (DC 33), power word stun, summon monster VIII, empty slot*
7th—quickened fireballM (2, DC 32), forcecage (DC 33), mage’s sword, mass invisibility, summon monster VII, empty slot*
6th—chain lightningM (DC 32), globe of invulnerabilityM, misleadM (DC 31), quickened scorching rayM, summon monster VI, true seeing, empty slot*
5th—baleful polymorph (DC 30), cloudkill (DC 31), communal stoneskinUC, quickened entangleM (DC 30), mage’s faithful hound, overland flight, empty slot*
4th—communal protection from energyUC (DC 29), dimension door, enervation, mass enlarge person (DC 29), maximized magic missileM, wall of fire, empty slot*
3rd—call lightningM (2, DC 29), communal resist energyUC (DC 28), fireballM (DC 29), hasteM (2), lightning bolt (DC 29), empty slot*
2nd—barkskin, blur, communal protection from evilUC, forest friendUC, glitterdust (DC 28), mirror image (2), empty slot*
1st—entangleM (2, DC 26), expeditious retreat, feather fall, magic missileM, obscuring mistM, true strike, empty slot*
0 (at will)—ghost sound (DC 25), light, mage hand, prestidigitation
M mythic spells
* Jatembe has one unprepared slot at each level for his rapid preparation archmage path ability.

Statistics

Str 14, Dex 16, Con 18, Int 41, Wis 24, Cha 22
Base Atk +10; CMB +12; CMD 31
Feats Augment Summoning, Extend Spell, Fast LearnerARG, Greater Spell Penetration, Heighten Spell, Improved Initiative, Maximize Spell, Mythic Spell Lore (2), Quicken Spell, Scribe Scroll, Silent Spell, Spell Focus (conjuration), Spell Focus (evocation), Spell PenetrationM, Still Spell, Toughness
Skills Bluff +30, Diplomacy +30, Fly +27, Handle Animal +30, Heal +28, Intimidate +30, Knowledge (arcana, dungeoneering, geography, history, nature, planes, religion) +39, Perception +28, Perform (oratory) +30, Sense Motive +28, Spellcraft +39, Stealth +5, Survival +28, Use Magic Device +30
Languages Abyssal, Aklo, Ancient Osiriani, Azlanti, Celestial, Common, Cyclops, Draconic, Druidic, Elven, Infernal, Polyglot, Protean, Sylvan, Treant, Undercommon
SQ amazing initiative, arcane bond (ring of continuation), crafting mastery, exceptional wealth, gifts of the teachers, immortality arcane discoveryUM, Jatembe’s divine knowledge, perfect preparation, permanent spells, recuperation
Combat Gear bag of tricks (tan), beacon of true faith, cloak of etherealness, dryad sandalsUE, greater book of extended summoningUE (good), robe of gatesUE, staff of the planesUE, wand of cure critical wounds (CL 20th, 50 charges), wand of restoration (50 charges); Other Gear belt of physical perfection +6, bracers of armor +8, cloak of resistance +5, headband of mental superiority +6, ring of protection +5, amulet of the planes, circlet of persuasion, dusty rose prism ioun stone, gloves of shaping, handy haversack, polymorphic pouchUE, ring of regeneration, stone of good luck, eye ointment for true seeing (worth 1,000 gp), granite and diamond dust for communal stoneskin (worth 10,000 gp), miniature platinum sword for mage’s sword (worth 250 gp), rare herbs and gems for ascension (worth 10,000 gp), ruby dust for forcecage (worth 1,500 gp)

Special Abilities

Exceptional Wealth Jatembe has the wealth of a 20th-level PC, rather than an NPC. This increases his CR by 1.

Gifts of the Teachers (Ex) Old-Mage Jatembe sought the knowledge and assistance of many great powers—from angels to demons to gods—so he could help his people. Among the gifts they bestowed on him were permanent versions of augmented mythic barkskin, mind blank, and shapechange, plus the knowledge and power that allowed him to develop his enhanced divine knowledge ability. These increase his CR by 1.

Jatembe’s Divine Knowledge (Ex) Jatembe has a much stronger version of the divine knowledge archmage path ability (Pathfinder RPG Mythic Adventures 19). He has the following spells on his list of spells known: barkskin, call lightning, entangle, forest friendUC, lesser restoration, plant growth, speak with animals, and speak with plants.

Perfect Preparation (Ex) Jatembe no longer needs a spellbook to prepare spells. He knows and can prepare any wizard spell from the Pathfinder RPG Core Rulebook that doesn’t have the evil descriptor, any spell from pages 28 and 29 of Pathfinder Player Companion: Faiths & Philosophies (casting these as though they were wizard spells of the highest level listed in their descriptions), and possibly others as well, including unique ones he’s researched.

Permanent Spells Through the use of permanency, Jatembe is constantly under the effects of the following spells: arcane sight, darkvision, see invisibility, and telepathic bond (once with each of his Ten Magic Warriors). He is under the effect of a contingency that causes dimension door to come into effect if he’s brought below 80 hit points.

Description

No character looms larger in the myths of the Mwangi tribes than Old-Mage Jatembe. Jatembe rose to prominence in the Age of Anguish, a time when mankind was just beginning to recover from the devastation caused by Earthfall and the destruction of Azlant. Jatembe was the first among humanity to rediscover the art of wizardry and written magic, and did much to redeem these arts in the eyes of a superstitious people. Jatmebe worked tirelessly to stem the tide of barbarism left in the wake of the Age of Darkness, and preserve the learning and culture of his people. He is remembered as a folk hero among the Mwangi, and as a beacon of hope in a darkest of times.

Little is known about Jatembe’s origins. Even in the earliest of myths, he’s described as an old man. Some scholars point out parallels between Jatembe’s ageless nature and the immortal masters of the lost city of Ird, suggesting that fabled city as his birthplace, though the decadent and cruel lords of Ird have little else in common with him. Later accounts claim Jatembe and his disciples destroyed the city of Ird to punish it for its wickedness, casting doubt on this theory. Other myths connect Jatembe with the druids of the Mwangi Expanse, some even claiming he was an ex-druid himself. True or not, Jatembe did have an affinity for druidic magic, and the magical school he founded—the Magaambya—continues to teach druid spells to this day.

The details of Jatembe’s ascension are similarly occluded by millennia of myth and legend. One popular tale holds that Jatembe learned the deepest mysteries of magic from the severed head of Ydersius before sewing the serpent-god’s lips shut. Others claim he gained mythic knowledge from sources among the planes, for many tales tell of his dealings with angels, demons, and other outsiders while in search of ways to protect his people. Still more stories say that Jatembe found some potent artifact amid the ruins of the Mwangi that awakened his mythic potential, and that he departed Golarion once the strength of this artifact had faded.

Prior to his mysterious departure, Jatembe performed many astonishing deeds. The first of these was the gathering of his disciples, the Ten Magic Warriors. These men and women were known only by the golden animal masks they wore, having forsaken their identities in service to Jatembe and his quest. With their help, Jatembe explored the ancient ruins that dot the Mwangi Expanse, uncovering ancient magical secrets and treasures. He founded the city of Nantambu and the Magaambya arcane academy to preserve and share knowledge and wealth with future generations, and to protect the Expanse from further devastation such as that wrought by the Earthfall. In later days, Jatembe fought and defeated the twisted sorcerer known as the King of Biting Ants, who claimed to possess a weapon that would allow him to eat the sun and cast the world into darkness.

For reasons unknown, Jatembe departed Golarion; if anyone knows where he left to, they’re silent on the matter. Some believe he left to fulfill obligations to the beings who granted him mythic power, and others think a magnificent spell took him. He left his Ten Magic Warriors behind to rule in his place, and forged the Ring of Nine Facets (Artifacts and Legends 40) to aid them in his absence. He has created and used other artifacts in his travels, but gave them all away to allies, keeping only the beacon of true faith that one of his patrons gave him.