All | Unique
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z


Phoenix

This flaming bird burns as brightly as the sun.

Mythic Phoenix CR 18/MR 7

Source Mythic Adventures pg. 214
XP 153,600
NG Gargantuan magical beast (fire, mythic)
Init +12; Senses darkvision 60 ft., detect magic, detect poison, low-light vision, see invisibility, true seeing; Perception +37
Aura shroud of flame (20 ft., 4d6 fire, DC 26)

Defense

AC 37, touch 16, flat-footed 27 (+8 Dex, +2 dodge, +21 natural, –4 size)
hp 280 (20d10+170); regeneration 10 (cold or evil)
Fort +17, Ref +20, Will +14
Defensive Abilities self-resurrection; DR 15/epic and evil; Immune fire; SR 29
Weaknesses vulnerable to cold

Offense

Speed 30 ft., fly 90 ft. (good)
Melee bite +25 (3d6+9 plus burn), 2 talons +25 (2d8+9/19–20 plus burn plus grab)
Space 20 ft., Reach 20 ft.
Special Attacks burn (2d6, DC 25), incinerate, mythic power (7/day, surge +1d10)
Spell-Like Abilities (CL 18th; concentration +24)
Constant—detect magic, detect poison, see invisibility, true seeing
At will—continual flame, cure critical wounds, greater dispel magic, remove curse, wall of fire
3/day—fire storm (DC 24), greater restoration, heal, mass cure critical wounds, quickened wall of fire

Statistics

Str 29, Dex 27, Con 20, Int 25, Wis 22, Cha 22
Base Atk +20; CMB +33 (+37 grapple); CMD 53
Feats Blinding Critical, Combat ReflexesM, Critical Focus, DodgeM, Flyby Attack, Improved Critical (talons), Improved Initiative, Iron WillM, MobilityM, Quicken Spell-Like Ability (wall of fire)
Skills Acrobatics +31, Diplomacy +26, Fly +29, Intimidate +26, Knowledge (nature) +27, Knowledge (any two others) +27, Perception +37, Sense Motive +26; Racial Modifiers +8 Perception
Languages Auran, Celestial, Common, Ignan
SQ death throes, mirror dodge (see page 18), parry spell (see page 30)

Ecology

Environment warm desert and hills
Organization solitary
Treasure standard

Special Abilities

Death Throes (Su) When killed, a mythic phoenix explodes in a blinding flash that deals 75 points of damage (half of this is fire damage, the other half is holy damage) to anything within 50 feet (Reflex DC 25 for half). The save DC is Constitution-based.

Incinerate (Su) Any creature killed by fire damage from a mythic phoenix is entirely destroyed, leaving behind only a trace of fine ash. The creature’s magical equipment is unaffected.

Self-Resurrection (Su) Unless its body is completely destroyed by an effect such as disintegrate, a slain mythic phoenix remains dead for only 1d4 rounds, emerging fully healed from its remains as if brought back to life via resurrection. A phoenix can self-resurrect only once per year. If a phoenix dies a second time before that year passes, its death is permanent. A mythic phoenix that dies within the area of a mythic desecrate spell cannot self-resurrect until the spell ends, at which point the phoenix immediately resurrects. A phoenix brought back to life by other means never gains negative levels as a result.

Shroud of Flame (Su) A mythic phoenix can cause its feathers to burst into fire as a free action. As long as its feathers are burning, any creature within reach must succeed at a DC 25 Reflex save each round to avoid taking 4d6 points of fire damage at the start of its turn. A creature that attacks the phoenix with natural or non-reach melee weapons takes 1d6 points of fire damage (no save) with each successful hit. The save DC is Constitution-based.

Description

A mythic phoenix is appointed by the gods to watch over the birth, death, and renewal of significant things—such as heroes, religions, or even entire worlds. It uses its powers to destroy evils that would interfere with the great cycle.