Event | Fame Modifier |
Positive Events | |
Acquire a noteworthy treasure from a worthy foe1 | +1 |
Confirm two successive critical hits in a CR-appropriate encounter | +1 |
Consecrate a temple to your deity | +1 |
Craft a powerful magic item | +12 |
Gain a level in a PC class | +1 |
Locate and disarm three or more CR-appropriate traps in a row | +1 |
Make a noteworthy historical, scientific, or magical discovery3 | +1 |
Own a legendary item or artifact | +14 |
Receive a medal or similar honor from a public figure | +1 |
Return a significant magic item or relic to its owner | +1 |
Sack the stronghold of a powerful noble | +1 |
Single-handedly defeat an opponent with a CR higher than your level | +15 |
Win a combat encounter with a CR of your APL + 3 or more | +1 |
Defeat in combat a person who publicly defamed you | +2 |
Succeed at a DC 30 or higher Craft check to create a work of art or masterwork item6 | +2 |
Succeed at a DC 30 or higher public Diplomacy or Intimidate check6 | +2 |
Succeed at a DC 30 or higher public Perform check6 | +2 |
Complete an adventure with a CR appropriate for your APL7 | +3 |
Earn a formal title (lady, lord, knight, and so on) | +3 |
Defeat a key rival in combat | +5 |
Negative Events | |
Be convicted of a petty crime | -1 |
Keep company with someone of disreputable character | -18 |
Be convicted of a serious nonviolent crime | -2 |
Publicly flee an encounter of a CR lower than your APL | -3 |
Attack innocent people | -5 |
Be convicted of a serious violent crime | -5 |
Publicly lose an encounter of a CR equal to or lower than your APL | -5 |
Be convicted of murder | -8 |
Be convicted of treason | -10 |
1 This includes claiming a treasure from a defeated monster or rival. A villainous character may include stealing such an item instead of obtaining it fairly.Fame | Reaction |
-5 | Merchants, hirelings, and innkeepers overcharge you by 10% to discourage you from doing business in their community. |
-8 | Merchants, hirelings, and innkeepers refuse to accept your business. If you enter a business, you are immediately asked to leave. If you refuse, the owner calls for the authorities or locals to throw you out |
-10 | When you approach, businesses shutter their windows and bar their doors. Most citizens refuse to speak with you. Others request that you leave immediately. If you remain for longer than 24 hours or act out against the citizens, your Fame decreases by 5 and the citizens form a mob to run you out of town. |
-15 | Incensed that you display the gall to enter their community, an angry mob gathers. If you do not leave within a few minutes, the mob starts pelting you with fruit, sticks, and rocks. |
-20 | An angry mob forms shortly after you enter town. Not willing to wait for a potentially corrupt trial, they attempt to capture you and execute you for your crimes. |
-25 | An authority figure has issued a warrant for your arrest, including a reward to anyone who captures you. This is well known and many are eager to collect it. |
-30 | An authority figure has issued a bounty for your head. This is well known and many are eager to collect it. |