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Campaign Systems / Reputation and Fame

Fame

Source Ultimate Campaign pg. 181
You begin play with a Fame equal to your character level + your Charisma modifier. Your Fame ranges from –100 to 100, with 0 representing a lack of any notoriety. Through the course of the campaign, your words and deeds help you build a reputation. Though an adventurer performs many deeds, not all are significant enough to warrant a change in Fame. If possible, the GM should stick to those deeds that directly affect the story or campaign and not reward points for minor victories. The significance of specific deeds should generally be left up to the GM, though Table 3–5 details some specific examples. If your Fame ever drops below 0, see Disrepute and Infamy.

Table 3-5: Fame Events

EventFame Modifier
Positive Events
Acquire a noteworthy treasure from a worthy foe1+1
Confirm two successive critical hits in a CR-appropriate encounter+1
Consecrate a temple to your deity+1
Craft a powerful magic item+12
Gain a level in a PC class+1
Locate and disarm three or more CR-appropriate traps in a row+1
Make a noteworthy historical, scientific, or magical discovery3+1
Own a legendary item or artifact+14
Receive a medal or similar honor from a public figure+1
Return a significant magic item or relic to its owner+1
Sack the stronghold of a powerful noble+1
Single-handedly defeat an opponent with a CR higher than your level+15
Win a combat encounter with a CR of your APL + 3 or more+1
Defeat in combat a person who publicly defamed you+2
Succeed at a DC 30 or higher Craft check to create a work of art or masterwork item6+2
Succeed at a DC 30 or higher public Diplomacy or Intimidate check6+2
Succeed at a DC 30 or higher public Perform check6+2
Complete an adventure with a CR appropriate for your APL7+3
Earn a formal title (lady, lord, knight, and so on)+3
Defeat a key rival in combat+5
Negative Events
Be convicted of a petty crime-1
Keep company with someone of disreputable character-18
Be convicted of a serious nonviolent crime-2
Publicly flee an encounter of a CR lower than your APL-3
Attack innocent people-5
Be convicted of a serious violent crime-5
Publicly lose an encounter of a CR equal to or lower than your APL-5
Be convicted of murder-8
Be convicted of treason-10
1 This includes claiming a treasure from a defeated monster or rival. A villainous character may include stealing such an item instead of obtaining it fairly.
2 Per 40,000 gp of the item’s price.
3 Such as finding the ruins of a lost city, recovering forgotten lore, or creating a useful new spell.
4 Per 40,000 gp of the item’s price. Artifacts with no price count as 200,000 gp (5 PP) for this purpose.
5 Per CR the opponent is above your level.
6 You may increase your Fame in this way no more than once per month.
7 Approximately the length of a Pathfinder Module or Pathfinder Adventure Path adventure.
8 Per week of close association.