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Mastering Magic / Designing Spells / Benchmarks

6th Level

Source Ultimate Magic pg. 139
Contingency: This spell lets the caster set up conditions to trigger another spell effect, whether something direct such as a protective spell or something paranoid like an escape-teleport. In many ways it models what an immediate-action Quicken Spell feat would be like. Because it lasts 1 day per level, the caster can prepare the contingency on one day and adventure the next day with a full allotment of spells.

Guards and Wards: Although not often used by PCs because they usually don’t have permanent residences, this spell is important because it establishes that a large-area defensive spell can use multiple effects to protect a home and befuddle invaders.