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GM Screen
Mastering Combat
/
Siege Engines
/
Structure Hardness and Hit Points
Walls
Source
Ultimate Combat pg. 167
The walls that guard castles and cities are sturdy fortifications, usually constructed in a series of 5-foot squares. A square of wall has an AC of 5, and hardness and hit points equal to its type.
Squares of walls can be magically treated. Doing so doubles the hardness and hit points. Magically treating wall squares costs 500 gp per wall square. A spellcaster with the
Craft Magic Arms and Armor
feat can magically treat walls.
When a wall gains the broken condition, its hardness is halved, but the wall is not breached. Only destroying a section of wall allows it to become breached. When a square of wall is breached, any sections directly above it fall onto the missing section of walls. Doing this reduces the falling wall section to half its current hit point total –1, which applies the broken condition to that square of wall.
Table 3-19: Walls
Material
Hardness
Hit Points per 5-Foot Square
Wood
5
30
Stone
8
45
Iron or steel
10
90
Adamantine
20
120