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GM Screen
Optional Rule Systems
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Called Shots
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Called Shot Effects
Ear
Source
Ultimate Combat pg. 194
Ears are the organs used to hear. Creatures without visible ears generally aren’t susceptible to called shots to that location. Called shots to the ear are challenging (–10 penalty).
Called Shot
: A called shot to the ear deafens that ear for 1 round, and imposes a –2 penalty on Perception checks. A creature that loses hearing in all ears is deafened until hearing is returned by way of the remove blindness/deafness spell or a similar effect.
Critical Called Shot
: A critical hit to the ear deafens that ear for 2d6 minutes and leaves the target staggered for 1 round. The target also suffers the effects of a called shot to the ear for that duration.
Debilitating Blow
: A debilitating blow to the ear destroys that ear and stuns the target for 1 round, then leaves it staggered for 1d4 rounds, and deafened until removed with the
remove blindness/deafness
spell or a similar effect. A successful Fortitude saving throw deafens the creature until it is restored by the
remove blindness/deafness
spell or a similar effect.