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Optional Rule Systems / Wounds and Vigor

Wounds and Vigor Variant Feats

Source Ultimate Combat pg. 207
The following feats are either new for the wounds and vigor system or work differently in that system.

Deathless Initiate (Combat)


For you, impending death is a call to wrath.
Prerequisites: Str 13, Con 13, Diehard, Endurance, base attack bonus +6, orc or half-orc.
Benefit: You are not staggered when your wound points reach your wound threshold, but you lose 1 wound point if you take any action during your turn. You only take 1 wound point each round when you take actions. Furthermore, you gain a +2 bonus on melee attacks and damage rolls when your wound points are at or below your wound threshold.

Deathless Master (Combat)

Even if you suffer a grievous wound, you can shrug off the damage and continue your relentless assault.
Prerequisites: Str 13, Con 15, Deathless Initiate, Diehard, Endurance, Ironhide, base attack bonus +9, orc or half-orc. Benefit: When your wound points reach your wound threshold, you do not take 1 wound point when you take an action.

Diehard

You keep on going, even when your wound points are lower than your wound threshold.
Benefit: When your current wound point total is below your wound threshold, you do not need to succeed at the DC 10 Constitution check to stay conscious.

Toughness

You have enhanced physical stamina.
Benefit: You gain 1 wound point for every level or Hit Die your character has.