|||
Home
Afflictions/Hazards
Classes
Deities
Equipment
FAQ
Feats
Magic Items
Monster Index
Mythic Index
NPC Index
Prestige Classes
Races
Rules
Skills
Spells/Rituals
Technology
Traits
Licenses
Projects
Sources
Tools
Contact Us
Contributors
Support the Archives
Maximize Menu
Archives of Nethys
Character Creation +
Classes
Feats
Prestige Classes
Races
Skills
Traits
Mythic Index
Deities
Equipment +
Equipment (Non-Magical)
Magic Items
Technology
FAQ
Spells/Rituals
Rules +
Afflictions
NPC Index
Rules
Tools
Hazards
Monsters
Sources
About the Archives +
Licenses
Projects
Contact Us
Contributors
Support the Archives
Toggle Theme
Archives of Nethys
Rules Index
|
GM Screen
Race Builder
/
Creating a New Race
/
Step 3: Racial Traits
/
Feat and Skill Racial Traits
Standard Feat and Skill Racial Traits
Source
Advanced Race Guide pg. 225
Beguiling Liar (2 RP)
:
Prerequisites
: None;
Benefit
: Members of this race gain a +4 racial bonus on Bluff checks to convince an opponent that what they are saying is true when they tell a lie.
Camouflage (1 RP)
:
Prerequisites
: None;
Benefit
: Choose a ranger favored terrain type. Members of this race gain a +4 racial bonus on Stealth checks while within that terrain type.
Cave Dweller (1 RP)
:
Prerequisites
: None;
Benefit
: Members of this race gain a +1 bonus on Knowledge (dungeoneering) and Survival checks made underground.
Craftsman (1 RP)
:
Prerequisites
: None;
Benefit
: Member of this race gain a +2 racial bonus on all Craft or Profession checks to create objects from metal or stone.
Curiosity (4 RP)
:
Prerequisites
: None;
Benefit
: Members of this race are naturally inquisitive about the world around them. They gain a +4 bonus on Diplomacy checks to gather information, and Knowledge (history) and Knowledge (local) become class skills for them. If they choose a class that has either of these Knowledge skills as class skills, they gain a +2 racial bonus on those skills instead.
Emissary (1 RP)
:
Prerequisites
: None;
Benefit
: Once per day, members of this race can roll twice when making a Bluff or Diplomacy check and take the better roll.
Flexible Bonus Feat (4 RP)
:
Prerequisites
: None;
Benefit
: Members of this race select one extra feat at 1st level.
Focused Study (4 RP)
:
Prerequisites
: None;
Benefit
: At 1st, 8th, and 16th level, members of this race gain
Skill Focus
in a skill of their choice as a bonus feat.
Gift of Tongues (2 RP)
:
Prerequisite
: Standard or linguist language quality;
Benefit
: Members of this race gain a +1 racial bonus on Bluff and Diplomacy checks, and they learn one additional language every time they put a rank in the Linguistics skill.
Gifted Linguist (2 RP)
:
Prerequisite
: Standard or linguist language quality;
Benefit
: Members of this race gain a +4 racial bonus on Linguistics checks, and they learn one additional language every time they put a rank in the Linguistics skill.
Greed (1 RP)
:
Prerequisites
: None;
Benefit
: Members of this race gain a +2 bonus on Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones.
Gregarious (1 RP)
:
Prerequisite
: The race has at least a +2 racial bonus to Charisma;
Benefit
: When members of this race successfully use Diplomacy to win over an individual, that creature takes a –2 penalty on attempts to resist any of the member’s Charisma-based skills for the next 24 hours.
Integrated (1 RP)
:
Prerequisites
: None;
Benefit
: Members of this race gain a +1 bonus on Bluff, Disguise, and Knowledge (local) checks.
Master Tinker (2 RP)
:
Prerequisites
: None;
Benefit
: Members of this race gain a +1 bonus on Disable Device and Knowledge (engineering) checks. Members of this race are also treated as proficient with any weapon they have personally crafted.
Nimble Faller (2 RP)
:
Prerequisite
: The race has at least a +2 racial bonus to Dexterity;
Benefit
: Members of this race land on their feet even when they take lethal damage from a fall. Furthermore, they gain a +1 bonus to their CMD against trip attempts.
Scavenger (2 RP)
:
Prerequisites
: None;
Benefit
: Members of this race gain a +2 racial bonus on Appraise and Perception checks to find hidden objects (including traps and secret doors), determine whether food is spoiled, or identify a potion by taste.
Shards of the Past (5 RP)
:
Prerequisites
: None;
Benefit
: Members of this race have past lives that grant them two particular skills. Each member of this race picks two skills. The member of this race gains a +2 racial bonus on both of these skills, and those skills are treated as class skills regardless of what class the member of this race actually takes.
Silent Hunter (2 RP)
:
Prerequisites
: None;
Benefit
: Members of this race reduce the penalty for using Stealth while moving by 5 and can make Stealth checks while running at a –20 penalty (this number includes the penalty reduction from this trait).
Silver Tongued (3 RP)
:
Prerequisites
: None;
Benefit
: Members of this race gain a +2 bonus on Diplomacy and Bluff checks. In addition, when they use Diplomacy to shift a creature’s attitude, they can do so up to three steps up rather than just two.
Skill Bonus (2 RP)
:
Prerequisites
: None; Benefits: Pick a single skill. Members of this race gain a +2 racial bonus on skill checks made with this skill. Alternatively, pick two related skills—each member of this race gains a +1 racial bonus on these skills during character creation.
Special
: This trait can be taken up to three times. Each time it is taken, choose a different skill (+2 bonus) or two different skills (+1 bonus on one of character’s choice). Skill Training (1 RP):
Prerequisites
: None;
Benefit
: Pick up to two skills. These skills are always considered class skills for members of this race.
Skilled (4 RP)
:
Prerequisites
: None;
Benefit
: Members of this race gain an additional skill rank at 1st level and one additional skill rank whenever they gain a level.
Sneaky (5 RP)
:
Prerequisites
: None;
Benefit
: Members of this race gain a +4 racial bonus on Stealth checks.
Sneaky Rider (6 RP)
:
Prerequisites
: None;
Benefit
: Members of this race gain a +4 racial bonus on Ride and Stealth checks.
Sociable (1 RP)
:
Prerequisites
: None;
Benefit
: When members of this race attempt to change a creature’s attitude with a Diplomacy check and fail by 5 or more, they can try to influence the creature a second time even if 24 hours have not passed.
Stalker (1 RP)
:
Prerequisites
: None;
Benefit
: Perception and Stealth are always class skills for members of this race.
Static Bonus Feat (2 RP)
:
Prerequisites
: None;
Benefit
: Choose one feat with no prerequisites. All members of this race gain this feat as a bonus feat at 1st level.
Stonecunning (1 RP)
:
Prerequisites
: None;
Benefit
: Members of this race receive a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
Underground Sneak (5 RP)
:
Prerequisite
: Race is native to the Darklands;
Benefit
: Members of this race gain a +2 racial bonus on Craft (alchemy), Perception, and Stealth checks. The bonus on Stealth checks increases to a +4 bonus while underground.
Urbanite (1 RP)
:
Prerequisites
: None;
Benefit
: Members of this race gain a +2 racial bonus on Diplomacy checks made to gather information and Sense Motive checks made to get a hunch about a social situation.
Water Child (4 RP)
:
Prerequisites
: None;
Benefit
: Members of this race gain a +4 racial bonus on Swim checks, can always take 10 while swimming, and may choose Aquan as a bonus language.