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Race Builder / Creating a New Race / Step 3: Racial Traits / Magical Racial Traits

Advanced Magical Traits

Source Advanced Race Guide pg. 231
Constant Spell-Like Divination (3 RP): Prerequisites: None; Benefit: Choose one of the following spells: detect magic, detect poison, detect secret doors, detect undead. Members of this race can use this spell as a constant spell-like ability. The caster level of the spell-like ability is equal to the user’s character level.

Shadow Travel (5 RP): Prerequisite: Outsider (native) with ties to the Shadow Plane; Benefit: When a member of this race reaches 9th level in any combination of classes, she gains the ability to use shadow walk (self only) as a spell-like ability once per day, and at 13th level, she can use plane shift (self only to the Shadow Plane or the Material Plane only) as a spell-like ability once per day. The caster level of these spell-like abilities is equal to the user’s character level.

Spell-Like Ability, Greater (Variable, see Special): Prerequisites: None; Benefit: Choose a 3rd-level or 4thlevel spell that does not attack a creature or deal damage. Members of this race can use this spell as a spell-like ability once per day. The caster level of the spell is equal to the user’s character level. Special: This trait costs as many RP as the level of the spell chosen. This trait can be taken up to three times. Each time you take an additional spell, adjust the RP cost of this trait appropriately.