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Rules Index
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GM Screen
Race Builder
/
Creating a New Race
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Step 3: Racial Traits
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Offensive Racial Traits
Monstrous Offensive Traits
Source
Advanced Race Guide pg. 236
Elemental Weapons (6 RP)
:
Prerequisite
: Outsider (native) with ties to an elemental plane;
Benefit
: Pick one of the following energy types that corresponds to the plane the race has ties to: acid (earth), cold (water), electricity (air), or fire (fire). Members of this race deal 1d6 points of energy damage of the selected type whenever they strike a foe with a natural attack, unarmed strike, or melee weapon.
Powerful Charge (2 RP)
:
Prerequisite
: Natural attack trait;
Benefit
: Select one of the race’s natural attacks. Whenever a member of this race charges, it deals twice the number of damage dice with the selected natural attack plus 1-1/2 times its Strength bonus.
Rock Throwing (3 RP)
:
Prerequisite
: Large size;
Benefit
: Members of this race are accomplished rock throwers and gain a +1 racial bonus on attack rolls with thrown rocks. A member of this race can hurl rocks up to two categories smaller than its size. A “rock” is any large, bulky, and relatively regularly shaped object made of any material with a hardness of at least 5. A thrown rock has a range increment of 120 feet. The creature can hurl the rock up to five range increments. Damage from a thrown rock is 2d6 plus 1-1/2 times the throwing creature’s Strength bonus.