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Race Builder / Creating a New Race / Step 3: Racial Traits / Weakness Racial Traits

Standard Weakness Traits

Source Advanced Race Guide pg. 237
Light Blindness (–2 RP): Prerequisite: Darkvision or see in darkness trait; Weakness: Abrupt exposure to bright light blinds members of this race for 1 round; on subsequent rounds, they are dazzled as long as they remain in the affected area.

Light Sensitivity (–1 RP): Prerequisite: Darkvision; Weakness: Members of this race are dazzled as long as they remain in an area of bright light.

Negative Energy Affinity (–1 RP): Prerequisites: None; Weakness: A member of this race is alive, but reacts to positive and negative energy as if it were undead— positive energy harms it, while negative energy heals it.

Resurrection Vulnerability (–1 RP): Prerequisite: Halfundead subtype or undead type; Weakness: A raise dead spell cast on a member of this race can destroy it (Will negates). Using the spell in this way does not require a material component.

Vulnerable to Sunlight (–2 RP): Prerequisite: Native to the Darklands or the Plane of Shadow; Weakness: Members of this race take 1 point of Constitution damage after every hour they are exposed to sunlight.