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GM Screen
Race Builder
/
Creating a New Race
/
Step 3: Racial Traits
/
Weakness Racial Traits
Advanced Weakness Traits
Source
Advanced Race Guide pg. 237
Elemental Vulnerability (–2 RP)
:
Prerequisite
: Outsider (native) with ties to an elemental plane; Weakness: Pick one of the following energy types: acid, cold, electricity, or fire. Members of this race have vulnerability to the chosen energy type. They cannot posses any racial trait that grants them resistance or immunity to this energy type.
Special
: This trait can be taken multiple times. Each time it is taken, choose a different energy type. If a race has vulnerability to fire and immunity to cold, it gains the cold subtype. If a race has vulnerability to cold and immunity to fire, it gains the fire subtype.
Sunlight Powerlessness (–2 RP)
:
Prerequisite
: Halfundead subtype or undead type; Weakness: Members of this race are powerless in natural sunlight (this does not include light created by effects such as a
daylight
spell). A member of this race caught in natural sunlight cannot attack and is staggered.