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GM Screen
Downtime
/
Buildings and Organizations
Organizations
Source
Ultimate Campaign pg. 113
This section details several standard organizations, the cost of creating them, and which teams from the downtime system you can recruit to form them. Unless you own a building where these people can reside, they have their own homes.
Artisans' Guild
Create
8 Goods, 10 Influence, 14 Labor (740 gp)
Teams
1 Bureaucrats, 2 Craftspeople, 2 Laborers
Artisans and assistants who create quality goods.
Bounty Hunters
Create
8 Goods, 8 Influence, 10 Labor (600 gp)
Teams
1 Archers, 1 Bureaucrats, 1 Driver
Fighters trained to find and capture criminals and escapees.
Brute Squad
Create
7 Goods, 8 Influence, 13 Labor (640 gp)
Teams
1 Robbers, 2 Soldiers
A gang of well-armed professionals who throw their weight around on your behalf.
Cabal
Create
16 Goods, 12 Influence, 8 Labor, 24 Magic (3,240 gp)
Teams
4 Apprentices, 1 Mage, 1 Sage
A study group of peers and apprentices devoted to arcane mysteries and research.
Caravan Crew
Create
6 Goods, 3 Influence, 7 Labor (350 gp)
Teams
2 Drivers, 1 Guards, 1 Laborers
Travelers skilled in loading, transporting, and unloading trade goods from animals, wagons, and ships.
Cult
Create
15 Goods, 11 Influence, 17 Labor, 18 Magic (2,770 gp)
Teams
4 Acolytes, 2 Guards, 1 Priest
A splinter religion or secret society that believes yours is the true faith.
Entourage
Create
6 Goods, 9 Influence, 7 Labor (530 gp)
Teams
1 Bureaucrats, 1 Driver, 2 Lackeys
Friends and toadies who take care of your eating, sleeping, travel, and entertainment arrangements.
Fight Club
Create
5 Goods, 7 Influence, 10 Labor (510 gp)
Teams
1 Driver, 1 Guards, 1 Laborers, 1 Lackeys, 1 Scofflaws
A possibly illegal association of boxing aficionados.
Hunting Party
Create
5 Goods, 6 Influence, 11 Labor (500 gp)
Teams
1 Archers, 1 Laborers, 1 Lackeys
The necessary guides and assistants for sport hunting.
Mercenary Company
Create
18 Goods, 13 Influence, 25 Labor, 6 Magic (1,850 gp)
Teams
1 Elite Archers, 2 Elite Soldiers, 1 Priest
A well-armed group of warriors who are loyal to you, and who are paid to guard or fight.
Ship Crew
Create
1 Goods, 2 Influence, 4 Labor (160 gp)
Teams
1 Laborers, 1 Sailors
The crew of a small sailing vessel.
Theater Company
Create
15 Goods, 17 Influence, 13 Labor, 20 Magic (3,070 gp)
Teams
5 Apprentices, 1 Bureaucrats, 1 Craftspeople, 1 Laborers
Performers, set dressers, and costumers for an acting troupe or similar group.
Thieves' Guild
Create
4 Goods, 15 Influence, 12 Labor (770 gp)
Teams
2 Cutpurses, 1 Robbers, 1 Scofflaws, 1 Soldiers
A band of criminals and thugs who commit illegal acts.
Vagabonds
Create
10 Goods, 13 Influence, 13 Labor, 7 Magic (1,550 gp)
Teams
1 Acolyte, 1 Apprentice, 1 Cutpurses, 2 Drivers, 1 Guards, 1 Laborers, 1 Scofflaws
Unsavory wanderers skilled at stage magic, fortunetelling, rigged games, and snake oil.