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Downtime / Buildings and Organizations

Organizations

Source Ultimate Campaign pg. 113
This section details several standard organizations, the cost of creating them, and which teams from the downtime system you can recruit to form them. Unless you own a building where these people can reside, they have their own homes.

Artisans' Guild


Create 8 Goods, 10 Influence, 14 Labor (740 gp)
Teams 1 Bureaucrats, 2 Craftspeople, 2 Laborers

Artisans and assistants who create quality goods.

Bounty Hunters


Create 8 Goods, 8 Influence, 10 Labor (600 gp)
Teams 1 Archers, 1 Bureaucrats, 1 Driver

Fighters trained to find and capture criminals and escapees.

Brute Squad


Create 7 Goods, 8 Influence, 13 Labor (640 gp)
Teams 1 Robbers, 2 Soldiers

A gang of well-armed professionals who throw their weight around on your behalf.

Cabal


Create 16 Goods, 12 Influence, 8 Labor, 24 Magic (3,240 gp)
Teams 4 Apprentices, 1 Mage, 1 Sage

A study group of peers and apprentices devoted to arcane mysteries and research.

Caravan Crew


Create 6 Goods, 3 Influence, 7 Labor (350 gp)
Teams 2 Drivers, 1 Guards, 1 Laborers

Travelers skilled in loading, transporting, and unloading trade goods from animals, wagons, and ships.

Cult

Create 15 Goods, 11 Influence, 17 Labor, 18 Magic (2,770 gp)
Teams 4 Acolytes, 2 Guards, 1 Priest

A splinter religion or secret society that believes yours is the true faith.

Entourage


Create 6 Goods, 9 Influence, 7 Labor (530 gp)
Teams 1 Bureaucrats, 1 Driver, 2 Lackeys

Friends and toadies who take care of your eating, sleeping, travel, and entertainment arrangements.

Fight Club


Create 5 Goods, 7 Influence, 10 Labor (510 gp)
Teams 1 Driver, 1 Guards, 1 Laborers, 1 Lackeys, 1 Scofflaws

A possibly illegal association of boxing aficionados.

Hunting Party


Create 5 Goods, 6 Influence, 11 Labor (500 gp)
Teams 1 Archers, 1 Laborers, 1 Lackeys

The necessary guides and assistants for sport hunting.

Mercenary Company


Create 18 Goods, 13 Influence, 25 Labor, 6 Magic (1,850 gp)
Teams 1 Elite Archers, 2 Elite Soldiers, 1 Priest

A well-armed group of warriors who are loyal to you, and who are paid to guard or fight.

Ship Crew


Create 1 Goods, 2 Influence, 4 Labor (160 gp)
Teams 1 Laborers, 1 Sailors

The crew of a small sailing vessel.

Theater Company


Create 15 Goods, 17 Influence, 13 Labor, 20 Magic (3,070 gp)
Teams 5 Apprentices, 1 Bureaucrats, 1 Craftspeople, 1 Laborers

Performers, set dressers, and costumers for an acting troupe or similar group.

Thieves' Guild


Create 4 Goods, 15 Influence, 12 Labor (770 gp)
Teams 2 Cutpurses, 1 Robbers, 1 Scofflaws, 1 Soldiers

A band of criminals and thugs who commit illegal acts.

Vagabonds


Create 10 Goods, 13 Influence, 13 Labor, 7 Magic (1,550 gp)
Teams 1 Acolyte, 1 Apprentice, 1 Cutpurses, 2 Drivers, 1 Guards, 1 Laborers, 1 Scofflaws

Unsavory wanderers skilled at stage magic, fortunetelling, rigged games, and snake oil.