Rules Index | GM Screen


Campaign Systems / Alignments

Neutral

Source Ultimate Campaign pg. 135
Our whims and desires are irrelevant, compared to the turning wheel of the world. I am who I am. Trust no one but your friends and family. The wheel turns in spite of us. Systems come and go. All empires fade. Time is a healer. The seasons never change. The sun does not care what it rises over. Core Concepts: Balance, cycles, equality, harmony, impartiality, inevitability, nature, seasons

A neutral character is unusual in that she may have one of two distinct philosophies: she may be a person who is neutral because of distrust or apathy toward others, or one who wishes to have a truly neutral stance in the world and rejects extremism.

A neutral character could seem selfish or disinterested. She might be driven primarily by an acceptance of fate, and the most extreme followers of this alignment become hermits, hiding from the zealots of the world. Some neutral characters, however, strive openly for neutrality, and shun any act that veers too extremely toward any alignment. This type of neutral character prides herself on navigating her way between law and chaos, evil and good. She may have a fatalistic view in the face of nature and the fundamental power of night and day.