Rules Index | GM Screen


Campaign Systems / Exploration / Movement

Getting Lost

Source Ultimate Campaign pg. 155
While moving through the wilderness, there is the possibility of adventurers losing track of where they’re going. The lack of a clear path, coupled with low visibility due to terrain or weather, can cause explorers to head in the wrong direction. Anytime the characters move through marshes or forests, or have reduced visibility from the effects of any modifiers, they have a chance of becoming lost.

The effect of getting lost is the same as in the normal rules, except the GM randomly determines the next hex the lost party moves into, and does not reveal this misdirection to the party. Once the PCs have regained their bearings, the GM reveals their true location on the map.