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Campaign Systems / Exploration / Hex Terrain Types

Hill

Source Ultimate Campaign pg. 157
A hill is lower and less steep than a mountain. Hills are often transitional terrain between mountains and plains.

Difficult: Full of short cliffs and jagged stones, a difficult hill hex requires extra caution to avoid dangerous falls. For the purposes of travel and exploration times, treat the party’s speed as one category slower on Tables 3–2 and 3–3.

Feature: The hex might be the site of a famous historical battle or the burial mound of long-dead chieftains. It provides a commanding view of the surrounding region and is useful as a waypoint. Survival checks to avoid getting lost or to become un-lost in this hex gain a +1 bonus.

Hunting Ground: The hex is cut with valleys and trenches that obscure predators from view. The chance of random encounters increases by 25%.

Resource: The hex contains resources such as quality stone, coal, precious metals, or gems. Secret: Hidden caverns provide shelter and lairs for monsters. Locating these caverns requires a successful DC 10 Perception or Survival check. PCs who take shelter here suffer no effect from storms and similar hazards, but the chance of random encounters increases by 10%.