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GM Screen
Kingdoms and War
/
Mass Combat
/
Sample Armies
Army Examples
Source
Ultimate Campaign pg. 247
Army (Colossal) (XP 6,400)
N Colossal army of humans (fighter 2)
hp
49;
ACR
9
DV
19;
OM
+9
Special
bravery +1
Speed
1;
Consumption
4
Army (Gargantuan) (XP 3,200)
N Gargantuan army of humans (fighter 2)
hp
38;
ACR
7
DV
17;
OM
+7
Special
bravery +1
Speed
1;
Consumption
3
Army (Huge) (XP 1,600)
N Huge army of humans (fighter 2)
hp
27;
ACR
5
DV
15;
OM
+5
Special
bravery +1
Speed
1;
Consumption
2
Army (Large) (XP 800)
N Large army of humans (fighter 2)
hp
16;
ACR
3
DV
13;
OM
+3
Special
bravery +1
Speed
1;
Consumption
1
Army (Medium) (XP 400)
N Medium army of humans (fighter 2)
hp
5;
ACR
1
DV
11;
OM
+1
Special
bravery +1
Speed
1;
Consumption
1
Boggard Army (XP 600)
CE Medium army of boggards
hp
9;
ACR
2
DV
12;
OM
+2
Special
darkvision, low-light vision, mobility advantage (swamps)
Speed
1 (speed unaffected by swamps);
Consumption
1
Centaur Army (XP 800)
N Medium army of centaurs
hp
16;
ACR
3
DV
13;
OM
+3, ranged
Tactics
cavalry experts
Special
always treated as if they have the mounts resource, darkvision
Speed
2;
Consumption
1
Dwarven Defenders (XP 400)
LN Medium army of dwarves (fighter 2)
hp
5;
ACR
1
DV
11;
OM
+1
Tactics
defensive wall
Special
bravery +1, darkvision
Speed
1;
Consumption
1
Duergar Army (XP 400)
LE Medium army of duergar (warrior 3)
hp
5;
ACR
1
DV
11;
OM
+2, ranged
Special
darkvision, immune to paralysis and poison, light sensitivity
Speed
1;
Consumption
1
Note
+1
OM
due to spell-like abilities
Drow Army (XP 400)
CE Medium army of drow (warrior 3)
hp
3;
ACR
1
DV
11;
OM
+3, ranged
Tactics
dirty fighters, false retreat, sniper support, spellbreaker
Special
darkvision, light sensitivity, poison, spell resistance
Speed
2;
Consumption
1
Note
+2
OM
due to spell-like abilities
Elite Army Commandos (XP 800)
N Medium army of humans (fighter 4)
hp
16;
ACR
3
DV
13;
OM
+3, ranged
Tactics
expert flankers, siegebreaker
Resources
healing potions, improved armor, improved weapons, ranged weapons
Special
armor training, bravery +1, weapon specialization
Speed
2;
Consumption
1 (recruitment cost 20 BP)
Elite Mounted Knights (XP 600)
N Medium army of humans (fighter 3)
hp
11;
ACR
2
DV
15;
OM
+5
Resources
improved armor, improved weapons, mounts
Speed
1;
Consumption
4 (recruitment cost 9 BP)
Elven Wardens (XP 400)
N Medium army of elves (ranger 2)
hp
5;
ACR
1
DV
11;
OM
+1
Tactics
sniper support
Special
combat style, favored enemy (orc), track
Speed
1;
Consumption
1
Ghoul Army (XP 400)
CE Medium army of ghouls
hp
4;
ACR
1
DV
11;
OM
+1
Special
cannibalize, darkvision, disease, paralysis, undead
Speed
2;
Consumption
1
Gnoll Army (XP 400)
CE Medium army of gnolls
hp
4;
ACR
1
DV
11;
OM
+1
Special
darkvision
Speed
2;
Consumption
1
Gnome Stalkers (XP 400)
N Medium army of gnomes (fighter 2)
hp
5;
ACR
1
DV
11;
OM
+2
Tactics
taunt
Special
bravery +1
Speed
1;
Consumption
1
Note
+1
OM
due to spell-like abilities
Goblin Army (XP 200)
CE Medium army of goblins (warrior 2)
hp
2;
ACR
1/2
DV
10;
OM
+0, ranged
Special
darkvision
Speed
1;
Consumption
1
Goblin Horde (XP 800)
CE Huge army of goblins (warrior 1)
hp
16;
ACR
3
DV
13;
OM
+3, ranged
Special
darkvision
Speed
1;
Consumption
1
Half-Orc Berserkers (XP 400)
CN Medium army of half-orcs (barbarian 2)
hp
6;
ACR
1
DV
11;
OM
+1
Tactics
relentless brutality
Special
rage
Speed
2;
Consumption
1
Halfling Scouts (XP 400)
LN Medium army of halflings (rogue 2)
hp
4;
ACR
1
DV
11;
OM
+1
Tactics
withdraw
Special
evasion, rogue talent (bleed), sneak attack
Speed
1;
Consumption
1
Hobgoblin Army (XP 400)
LE Medium army of hobgoblins (fighter 2)
hp
5;
ACR
1
DV
12;
OM
+2, ranged
Tactics
siegebreaker
Resources
improved armor, improved weapons, ranged weapons
Special
armor training, bravery +1, darkvision
Speed
2;
Consumption
2 (recruitment cost 8 BP)
Kobold Army (XP 600)
LE Huge army of kobolds (warrior 1)
hp
11;
ACR
2
DV
12;
OM
+2
Tactics
dirty fighters
Special
darkvision, light sensitivity
Speed
2;
Consumption
1
Lizardfolk Army (XP 400)
N Medium army of lizardfolk
hp
4;
ACR
1
DV
11;
OM
+1, ranged
Special
amphibious, aquatic, cannibalize
Speed
2;
Consumption
1
Militia (Colossal) (XP 3,200)
N Colossal army of humans (warrior 1)
hp
38;
ACR
7
DV
17;
OM
+7
Speed
2;
Consumption
3
Militia (Gargantuan) (XP 1,600)
N Gargantuan army of humans (warrior 1)
hp
27;
ACR
5
DV
15;
OM
+5
Speed
2;
Consumption
2
Militia (Huge) (XP 800)
N Huge army of humans (warrior 1)
hp
16;
ACR
3
DV
13;
OM
+3
Speed
2;
Consumption
1
Militia (Large) (XP 400)
N Large army of humans (warrior 1)
hp
5;
ACR
1
DV
11;
OM
+1
Speed
2;
Consumption
1
Orc Army (XP 600)
CE Medium army of orcs (fighter 3)
hp
11;
ACR
2
DV
13;
OM
+2, ranged
Resources
improved armor
Special
armor training, bravery +1, cannibalize, ferocity, light sensitivity
Speed
2;
Consumption
2 (recruitment cost 3 BP)
Orc Horde (XP 400)
CE Medium army of orcs (warrior 3)
hp
5;
ACR
1
DV
11;
OM
+1, ranged
Special
cannibalize, ferocity, light sensitivity
Speed
2;
Consumption
1
Skeleton Horde (Colossal) (XP 3,200)
NE Colossal army of human skeletons
hp
31;
ACR
7
DV
19;
OM
+7
Special
darkvision, mindless, undead
Speed
2;
Consumption
3
Skeleton Horde (Gargantuan) (XP 1,600)
NE Gargantuan army of human skeletons
hp
22;
ACR
5
DV
17;
OM
+5
Special
darkvision, mindless, undead
Speed
2;
Consumption
2
Skeleton Horde (Huge) (XP 800)
NE Huge army of human skeletons
hp
13;
ACR
3
DV
15;
OM
+3
Special
darkvision, mindless, undead
Speed
2;
Consumption
1
Skeleton Horde (Large) (XP 400)
NE Large army of human skeletons
hp
4;
ACR
1
DV
13;
OM
+1
Special
darkvision, mindless, undead
Speed
2;
Consumption
1
Skeleton Horde (Medium) (XP 135)
NE Medium army of human skeletons
hp
1;
ACR
1/3
DV
12;
OM
+0
Special
darkvision, mindless, undead
Speed
2;
Consumption
1
Svirfneblin Army (XP 400)
N Medium army of svirfneblin (ranger 1)
hp
5;
ACR
1
DV
13;
OM
+2, ranged
Special
darkvision, favored enemy (dwarf), low-light vision, spellcasting, spell resistance, track
Speed
1;
Consumption
1
Tarrasque (XP 102,400)
N Fine army of one tarrasque
hp
93;
ACR
17
DV
27;
OM
+21, ranged
Tactics
defensive wall, relentless brutality, siegebreaker, spellbreaker, withdraw
Special
cannibalize; fear; grab; immune to ability damage, bleed, disease, energy drain, fear, paralysis, petrification, and poison; low-light vision; regeneration 40; scent; significant defense; spell resistance
Speed
2;
Consumption
8
Note
+4
OM
due to feats and monster special abilities
Tengu Army (XP 600)
N Medium army of tengus (rogue 3)
hp
9;
ACR
2
DV
12;
OM
+2, ranged
Tactics
expert flankers
Special
evasion, low-light vision, rogue talent (bleed), sneak attack
Speed
2;
Consumption
1
Troglodyte Army (XP 400)
CE Medium army of troglodytes
hp
4;
ACR
1
DV
11;
OM
+1, ranged
Special
darkvision, paralysis
Speed
2;
Consumption
1
Worg Army (XP 600)
NE Medium army of worgs
hp
11;
ACR
2
DV
12;
OM
+2
Special
darkvision, low-light vision, scent, trip
Speed
3;
Consumption
1
Yeti Pack (XP 1,200)
N Medium army of yetis
hp
22;
ACR
4
DV
14;
OM
+4
Special
burn, climb, darkvision, fear, scent
Speed
2;
Consumption
2
Zombie Horde (Colossal) (XP 4,800)
NE Colossal army of human zombies
hp
36;
ACR
8
DV
20;
OM
+8
Special
darkvision, mindless, undead
Speed
1;
Consumption
4
Zombie Horde (Gargantuan) (XP 2,400)
NE Gargantuan army of human zombies
hp
27;
ACR
6
DV
18;
OM
+6
Special
darkvision, mindless, undead
Speed
1;
Consumption
3
Zombie Horde (Huge) (XP 1,200)
NE Huge army of human zombies
hp
18;
ACR
4
DV
16;
OM
+4
Special
darkvision, mindless, undead
Speed
1;
Consumption
2
Zombie Horde (Large) (XP 600)
NE Large army of human zombies
hp
9;
ACR
2
DV
14;
OM
+2
Special
darkvision, mindless, undead
Speed
1;
Consumption
1
Zombie Horde (Medium) (XP 200)
NE Medium army of human zombies
hp
2;
ACR
1/2
DV
12;
OM
+0
Special
darkvision, mindless, undead
Speed
1;
Consumption
1