Rules Index | GM Screen


Mythic Rules / Mythic Monsters / Mythic Monster Advancement

Mythic Subtype

Source Mythic Adventures pg. 226
A creature with this subtype is infused with mythic power and is capable of terrible and awe-inspiring feats. Creatures with the mythic subtype gain the following abilities.

Mythic Rank: A creature with the mythic subtype gains 1 to 10 mythic ranks, representing its overall mythic power. Its rank is generally equal to 1/2 its original CR.

Natural Armor Bonus: Add the creature’s mythic rank to its natural armor bonus. A creature without natural armor has an effective natural armor bonus of +0.

Bonus Hit Points: A creature with d6 Hit Dice gains 6 hit points per mythic rank, a creature with d8 Hit Dice gains 8 hit points per rank, and a creature with d10 or d12 Hit Dice gains 10 hit points per rank. Note that this is the same number of bonus hit points the creature would gain if it had a mythic simple template.

Damage Reduction: A creature with 5 to 10 Hit Dice gains DR 5/epic. A creature with 11 or more Hit Dice gains DR 10/epic.

If the creature already has damage reduction, it adds epic to the qualities needed to bypass that reduction. If the damage reduction granted from this subtype has a larger numerical value than the creature’s original damage reduction, increase the creature’s original damage reduction to the amount of the epic DR. For example, a monster with DR 5/bludgeoning that gains DR 10/epic from the mythic subtype gains DR 10/bludgeoning and epic.

Spell Resistance: If the creature has spell resistance, add its mythic rank to its spell resistance.

Mythic Power: The creature gains the mythic power and surge universal monster abilities. The monster’s surge die depends on its rank, as summarized in Table 6–5: Mythic Subtype Abilities.

Ability Bonus: At 2nd rank and every 2 ranks thereafter, the monster gains a permanent +2 bonus to an ability score. If it has multiple bonuses, it can apply them to the same ability score or to different ability scores.

Mythic Feats: At 1st rank and every 2 ranks thereafter, the monster gains a mythic feat. It must meet all of the prerequisites for this feat.

Additional Mythic Abilities: The monster gains a number of mythic abilities equal to its MR + 1. Such abilities can be drawn from the mythic path abilities in Chapter 1 or the mythic abilities listed with the monsters in this chapter, or it can be a new ability you create by taking inspiration from those abilities. These abilities should be thematically appropriate for the creature.

Some new monster abilities are especially powerful; at the GM’s discretion, they can count as two abilities toward this total. For example, the mythic fire giant’s fire vortex ability could count as two mythic abilities. In place of a mythic ability, the monster may gain a universal monster ability, such as rend or pounce, either from an existing Bestiary or from this book.



CR: When you’re finished adding abilities to the monster, add 1/2 the monster’s mythic rank to its CR to determine its new CR. Evaluate the monster at its new CR using Table 6–8: Monster Statistics by CR to make sure it falls within the expected values for its new CR.

XP: Change the creature’s XP award to match its new CR.

Table 6-5: Mythic Subtype Abilities

Mythic RankAbility BonusMythic FeatSurge Die Type
1st-1st1d6
2nd1st-1d6
3rd-2nd1d6
4th2nd-1d8
5th-3rd1d8
6th3rd-1d8
7th-4th1d10
8th4th-1d10
9th-5th1d10
10th5th-1d12