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GM Screen
Mastering Intrigue
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Influence
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Individual Influence
Countering Influence
Source
Ultimate Intrigue pg. 106
A character can attempt an influence check with the goal of lowering an enemy’s influence level over an NPC rather than raising her own. The DC for this kind of influence check is based on the enemy’s influence level with the NPC in question. The sabotaging character gains a +2 bonus on these checks if she has minor sway over that NPC, a +4 bonus if she has moderate sway, or a +6 bonus if she has major sway. Sabotaging an NPC’s influence level requires as many successes as the enemy would need to increase his influence level with that NPC. A sabotaging character who knows of an NPC’s strengths can use that knowledge to ascribe unfavorable characteristics to the enemy she hopes to sabotage. If these disparaging descriptions are true (or if the NPC believes them to be true), the saboteur gains a +2 bonus per strength on influence checks to counter the enemy’s influence.
This mechanic is appropriate when the saboteur and the enemy she is trying to sabotage are on roughly equal footing, or when the saboteur has a higher level of influence. A saboteur wishing to erode the influence of a far more trusted individual, such as a group seeking to convince a queen that her closest advisor is betraying her, either cannot attempt to lower the trusted individual’s influence level without first gathering substantial evidence against the advisor, or might not be able to lower the advisor’s influence level at all in some circumstances.
For example, suppose Merisiel has achieved moderate sway over the mayor, and Ezren has achieved minor sway over the mayor. The DC for Ezren to influence the mayor with Diplomacy is 23, with two successful checks required, and the DC for Merisiel to influence the mayor with Diplomacy is 27, with three successful checks required (since it is harder for her to move from holding moderate sway to major sway). If Merisiel wanted to lower Ezren’s influence over the mayor from minor sway to no sway, she would need to succeed at two DC 23 Diplomacy checks, with a +4 bonus from her moderate sway, to make a persuasive case that Ezren should not be trusted. Since the mayor is deeply religious, Merisiel reminds the mayor of Ezren’s detachment from religion to gain another +2 bonus. On the other hand, if Ezren wanted to lower Merisiel’s influence level with the mayor, he would need to succeed at three DC 27 Diplomacy checks, with a +2 bonus from his minor sway.