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GM Screen
Mastering Intrigue
/
Influence
/
Using the Individual Influence System
Setting the Scene
Source
Ultimate Intrigue pg. 108
The PCs have been invited to a day of festivities at the estate of the hostess to discuss trade agreements and access to exotic markets. The hostess meets the PCs when they arrive late at night, sharing a drink with them before asking a servant to show them to their rooms in the nearby guest house (allow a single phase of influence or discovery checks against her during this time for the ostensible purpose of trade agreements). However, by the start of festivities the next morning, disaster strikes. A few minutes after the PCs and other guests begin arriving for breakfast, greeted by the hostess’s second husband, the butler discovers the hostess’s body. A brief argument ensues, with all the NPCs (and possibly the PCs as well) bickering about who should investigate and who might just be trying to hide evidence of the crime. Eventually, the NPCs agree that guards should accompany every person who leaves the drawing room, and the opportunity for influence begins. The PCs have a total of four phases in which to influence the NPCs and conduct their own investigations (under the guards’ watchful eyes).