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GM Screen
Mastering Intrigue
/
Influence
/
Organizational Influence
Gaining Influence Points
Source
Ultimate Intrigue pg. 110
As the PCs perform tasks that benefit an organization, they gain influence points. Performing favors requested by an organization is the most effective way for the PCs to accrue influence points with that organization. A typical favor earns the PCs from 2 to 5 influence points, depending upon how difficult and dangerous the favor is to complete. See the
Favors
section for more details. The PCs can also accrue influence points with an organization by taking actions that coincidentally further the organization’s interests. Such actions typically earn the PCs 1 or 2 influence points. For example, if the PCs apprehend a notorious jewel thief who has been stealing from their own coffers (as well as those of local nobles), they may gain an influence point with the local nobility. The PCs can also gain influence points by building trust with a member of the organization. The personal influence system found at the beginning of this section is one good way to create an encounter based around improving this NPC’s opinion of the PCs, while the verbal dueling system on pages 176–181 is another. The number of organizational influence points that the PCs can earn from gaining the approval of a single NPC within the organization typically ranges from 1 to 5. Backing a rank-and-file member of the organization is worth at most 1 influence point, while the backing of one of an organization’s leaders is worth 5 influence points, and may be worth more in extraordinary circumstances, at the GM’s discretion.