| Artistry DC | Workmanship |
| 10 | Pedestrian work. No one buys your original work, but you get a few odd jobs using your skills—often just repairing or copying someone else’s work. You earn 1d10 cp per day. |
| 15 | Pleasing work. In a prosperous city, you find a few who wish to purchase your work, and earn 1d10 sp per day. |
| 20 | Impressive work. In a prosperous city, you earn 3d10 sp per day, and may receive an artistic commission from a wealthy or public figure. As a result, you gain a local reputation. |
| 25 | Memorable work. In a prosperous city, you earn 1d6 gp per day, and you are likely to attract the attention of wealthy patrons and to develop a national reputation. |
| 30 | Masterful work. In a prosperous city, you earn 3d6 gp per day. In time, you may draw attention from distant patrons, or even from extraplanar beings. |
| Task | Craft Skill | DC |
| Determine what culture (e.g., elves, frost giants, etc.) made an item | By item type | 15 |
| Identify a famous maker's mark | By item type | 10 |
| Identify an obscure maker's mark1 | By item type | 20 |
| Identify the creator of an item with no mark1 | By item type | 30 |
| Determine the hardness and hit points of an item1 | By item type | 20 |
| Determine the items an alchemist makes with substances from his lab1 | Alchemy | 15 |
| Etch metal armor plates with decorative designs | Armor or paintings | 15 |
| Identify a suit of masterwork armor on sight | Armor | 15 |
| Determine what type of environment a basket's material came from | Baskets | 10 |
| Determine the specific region a basket's material came from | Baskets | 20 |
| Smelt ore and refine the metal | Blacksmithing | 15 |
| Create armor spikes or shield spikes without Craft (armor)1 | Blacksmithing | +5 |
| Determine a book's approximate age | Books | 10 |
| Identify a composite bow on sight | Bows | 10 |
| Identify a masterwork bow on sight | Bows | 15 |
| Determine a writer's experience level and handedness1 | Calligraphy | 10 |
| Write an invitation that matches appropriate social conventions | Calligraphy | 10 |
| Create a makeshift barrel or crate | Carpentry | 10 |
| Create a rudimentary raft from found materials | Carpentry or ships | 15 |
| Carve fine woodworking | Carpentry or sculptures | 15 |
| Create wooden armor or a wooden shield without Craft (armor) | Carpentry | +5 |
| Correctly dye a garment or bolt of cloth | Cloth | 10 |
| Mend a sail | Cloth, clothing, or ships | 15 |
| Tailor a garment to another size or body shape | Clothing | 10 |
| Create temporary cold-weather gear (grants a +2 bonus) | Clothing | 20 |
| Create padded armor without Craft (armor) | Clothing | +5 |
| Locate or identify naturally formed glass | Glass | 10 |
| Identify the work of famous jewelers | Jewelry | 15 |
| Create a fake gemstone1 | Jewelry | Opposed2 |
| Identify the sort of creature from which a piece or leather came1 | Leather | 103 |
| Skin an animal and tan the hide | Leather | 15 |
| Create a high-quality item from the hide of a nonstandard creature | Leather | 20 |
| Create leather, studded leather, or hide armor without Craft (armor) | Leather | +5 |
| Aid another on a Disable Device check to open a lock1 | Locks | 5 |
| Tune a musical instrument | Musical instruments | 10 |
| Create paint or other pigments from scratch | Paintings | 10 |
| Re-create someone's likeness from memory | Paintings | 15 |
| Re-create someone's likeness from an eyewitness account | Paintings | 20 |
| Create a temporary or makeshift kiln | Pottery | 20 |
| Make a mold of an object or part of a body | Sculptures | 10 |
| Alter shoes to a different size or foot shape1 | Shoes | 10 |
| Recognize a famous ship and where it likely came from | Ships | 10 |
| Identify whether a stone wall is entirely stone or a veneer | Stonemasonry | 10 |
| Create a temporary stone support or small rampart with found supplies | Stonemasonry | 15 |
| Determine the age of a mechanical trap | Traps | 15 |
| Identify a masterwork weapon on sight | Weapons | 15 |
1 A character must be trained in the listed skill to attempt this task. | Task | Profession Skill | DC |
| Determine hardness and hitpoints of a structure | Architect or engineer | 20 |
| Prepare trail rations (takes 1 hour per day’s worth of rations) | Baker or cook | 10 |
| Obtain a legal permit | Barrister or clerk | 15 |
| Get someone released from jail who has been imprisoned for a minor crime1 | Barrister | 20 |
| Ask a special favor from a judge (such as arresting someone) | Barrister | 30 |
| Brew alcohol of exceptional quality | Brewer | 20 |
| Notice poison in a beverage | Brewer | 25 |
| Skin an animal and tan the hide | Butcher, shepherd, or tanner | 10 |
| Slaughter and butcher an animal | Butcher, cook, or shepherd | 15 |
| Reduce a legal fine or tax by half the result of the check in gp2 | Clerk | 20+ |
| Cook a meal of exceptional quality | Cook | 20 |
| Notice poison in food | Cook | 25 |
| Find potential clients within an establishment or large group | Courtesan | 10 |
| Assess a social hierarchy | Courtesan | 15 |
| Continue steering a vehicle when you take damage | Driver or sailor | 5 |
| Take cover (as the Ride skill) while steering a vehicle | Driver or sailor | 15 |
| Identify a non-creature plant | Farmer or gardener | 10 |
| Rejuvenate dying plants | Farmer or gardener | 15 |
| Provide 1 day’s worth of food for yourself and others in the wild or trapper | Fisherman or trapper | 153 |
| Recall the rules of a game of chance | Gambler | 10 |
| Get a hunch regarding whether a game is rigged | Gambler | 20 |
| Reduce an average or lower cost of living by 50% | Innkeeper | 153 |
| Sate hunger or thirst for 1 day | Herbalist | 10 |
| Identify common medicinal herbs | Herbalist | 10 |
| Identify rare medicinal herbs | Herbalist | 15 |
| Aid another on a Knowledge check using reference material | Librarian | 5 |
| Recall the name of a rare book | Librarian | 15 |
| Determine where an item was manufactured | Merchant | 104 |
| Recall where a common good fetches a higher price | Merchant | 15 |
| Safely deliver a child | Midwife | 15 |
| Safely deliver a child despite complications | Midwife | 20 |
| Grind a small piece of a nonmagical substance into powder hardness | Miller | 10+hardness |
| Identify common metal or semiprecious stone | Miner | 5 |
| Identify rare metal or precious gem | Miner | 15 |
| Ignore half hardness when attacking a stone or metal object | Miner | 20 |
| Increase carrying capacity for 8 hours as if Strength were 2 higher | Porter | 15 |
| Unload a vessel in half the normal time | Porter | 20 |
| Navigate a ship in fair conditions | Sailor | 20 |
| Pilot a ship safely through a hazardous seaway | Sailor | 25+ |
| Determine which scribe wrote a document | Scribe | 104 |
| Copy a document (30 minutes per page; requires a blank book) | Scribe | 10 |
| Illuminate a manuscript (1 hour per page) | Scribe | 20 |
| Determine the quality of woolen textiles | Shepherd | 10 |
| Determine whether a weapon or armor is of masterwork quality | Soldier | 10 |
| Estimate the size of a military force | Soldier | 15 |
| Identify advantages and disadvantages of a military formation | Soldier | 20 |
| Keep horses fed in the wild | Stable master | 10 |
| Fit or remove barding in half the normal time | Stable master | 15 |
| Recognize damaged or sabotaged horse tack | Stable master | 20 |
| Determine the quality of leatherwork (and tell if it’s masterwork quality) | Tanner | 10 |
| Aid another on an Escape Artist check to get out of a trap or snare | Trapper | 5 |
| Reset a trap in half the normal amount of time | Trapper | 20 |
| Scavenge wood suitable for campfire or shelter | Woodcutter | 5 |
| Ignore half hardness when attacking wooden object | Woodcutter | 20 |
1 A major crime typically requires a trial involving a series of Bluff, Diplomacy, Intimidate, Profession (barrister), and Sense Motive skill checks, as well as appropriate Knowledge checks.