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Pathfinder Unchained / Consolidated Skills

Skill Descriptions

Source Pathfinder Unchained pg. 54
This section describes each consolidated skill, its functions in the game, and a list of the core skills it replaces. Use these descriptions instead of those in the Core Rulebook, though many of the entries refer back to the skill descriptions on pages 87–109 of that book for more detailed explanations. Each skill listed below is broken down into its different functions, each of which is described in further detail. These details list the action needed to use the skill function, whether you can try again after a failed check, special benefits that apply to the function, and special circumstances that affect whether you can use that function untrained.

Monster Identification

You can use certain skills to identify monsters and their special powers or vulnerabilities. A successful check allows you to remember a bit of useful information about that monster. For every 5 points by which your check result exceeds the DC, you recall another piece of useful information.

Monster RaritySkill Check DC
Common (goblin)5 + monster’s CR
Most monsters10 + monster’s CR
Rare (tarrasque)15 + monster’s CR


The list of creature types below indicates which skill to use for each monster type.

Creature TypeSkill
AberrationNature
AnimalNature
ConstructSpellcraft
DragonSpellcraft
FeyNature
HumanoidSociety
Magical BeastSpellcraft
Monstrous humanoidNature
OozeNature
OutsiderReligion
PlantNature
UndeadReligion
VerminNature


Action: None.

Recall Knowledge

Some skills have the recall knowledge function. This lets you answer questions about the subjects in question. This has a DC of 10 (for really easy questions), 15 (for basic questions), or 20 to 30 (for really tough questions).

Action: Usually none. Using a library (see Untrained, below) takes 1d4 hours.

Untrained: You can’t attempt an untrained knowledge check with a DC higher than 10 unless you have access to an extensive library on the subject.