|||
Home
Afflictions/Hazards
Classes
Deities
Equipment
FAQ
Feats
Magic Items
Monster Index
Mythic Index
NPC Index
Prestige Classes
Races
Rules
Skills
Spells/Rituals
Technology
Traits
Licenses
Projects
Sources
Tools
Contact Us
Contributors
Support the Archives
Maximize Menu
Archives of Nethys
Character Creation +
Classes
Feats
Prestige Classes
Races
Skills
Traits
Mythic Index
Deities
Equipment +
Equipment (Non-Magical)
Magic Items
Technology
FAQ
Spells/Rituals
Rules +
Afflictions
NPC Index
Rules
Tools
Hazards
Monsters
Sources
About the Archives +
Licenses
Projects
Contact Us
Contributors
Support the Archives
Toggle Theme
Archives of Nethys
Rules Index
|
GM Screen
Pathfinder Unchained
/
Consolidated Skills
Skill Descriptions
Source
Pathfinder Unchained pg. 54
This section describes each consolidated skill, its functions in the game, and a list of the core skills it replaces. Use these descriptions instead of those in the
Core Rulebook
, though many of the entries refer back to the skill descriptions on pages 87–109 of that book for more detailed explanations. Each skill listed below is broken down into its different functions, each of which is described in further detail. These details list the action needed to use the skill function, whether you can try again after a failed check, special benefits that apply to the function, and special circumstances that affect whether you can use that function untrained.
Monster Identification
You can use certain skills to identify monsters and their special powers or vulnerabilities. A successful check allows you to remember a bit of useful information about that monster. For every 5 points by which your check result exceeds the DC, you recall another piece of useful information.
Monster Rarity
Skill Check DC
Common (
goblin
)
5 + monster’s CR
Most monsters
10 + monster’s CR
Rare (
tarrasque
)
15 + monster’s CR
The list of creature types below indicates which skill to use for each monster type.
Creature Type
Skill
Aberration
Nature
Animal
Nature
Construct
Spellcraft
Dragon
Spellcraft
Fey
Nature
Humanoid
Society
Magical Beast
Spellcraft
Monstrous humanoid
Nature
Ooze
Nature
Outsider
Religion
Plant
Nature
Undead
Religion
Vermin
Nature
Action: None.
Recall Knowledge
Some skills have the recall knowledge function. This lets you answer questions about the subjects in question. This has a DC of 10 (for really easy questions), 15 (for basic questions), or 20 to 30 (for really tough questions).
Action
: Usually none. Using a library (see Untrained, below) takes 1d4 hours.
Untrained
: You can’t attempt an untrained knowledge check with a DC higher than 10 unless you have access to an extensive library on the subject.