Rules Index | GM Screen


Pathfinder Unchained / Alternate Crafting and Profession Rules / Professions

Running the Business

Source Pathfinder Unchained pg. 78
Running a business using the Profession skill requires a great amount of time, and as such, most heroes don’t maintain an active operation. Those who do often turn over most of the day-to-day tasks to subordinates so they themselves can continue adventuring. You can employ and supervise trained apprentices and assistants to help you manage the business affairs. For every assistant or apprentice you take on to help run your business, you reduce your time required to actively participate in the business by 25%. Thus, with one assistant, you work 75% of the time and are free the rest of the time. With two assistants, you can split your time evenly between the business and other endeavors, and so forth, up to four assistants, who can take complete control of the business operations on your behalf. You can choose to divide each day, week, or month between working and free time. Each assistant you add imposes a penalty equal to the appropriate Labor Factor penalty on your skill check to determine profits. See Table 2–7.

It takes time to find and hire such skilled employees. For each employee, you must spend 1d4 days × the number of ranks she possesses in the appropriate Profession skill searching her out and training her. You can only hire a trained worker who has at least half as many ranks in the appropriate Profession skill as you do, but no more than you do; a skilled individual with more ranks than you will not lower herself to be your assistant.