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Pathfinder Unchained / Removing Alignment

Loyalties

Source Pathfinder Unchained pg. 100
When you use the loyalties system to build a character, whether a PC or an NPC, decide on three loyalties. These can represent ideals, people, organizations, or anything else to which the character is loyal, and might be as abstract as “my honor” or as concrete as “my beloved mother.” Rank these loyalties from strongest to weakest. One easy way to decide the order is to ask yourself what your character would do if these loyalties came into conflict. For a more simplified game, you could use one or two loyalties. These loyalties then replace alignment as the standard by which characters’ actions are measured.

During play, a character might take an action that causes him to change loyalties, just as a character in a game with alignment might have to change alignment. Whether this has any mechanical impact depends on how the GM has chosen to deal with loyalty-based restrictions and effects.