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GM Screen
Pathfinder Unchained
/
Diseases and Poisons
Sample Diseases
Source
Pathfinder Unchained pg. 140
Examples of diseases that use the various tracks are given below. If a disease does not specify an effect, it imposes only the effects for the victim’s state on the pertinent track.
Blinding Sickness
Type
disease, ingested;
Save
Fortitude DC 16
Track
physical;
Frequency
1/day
Effect
At the impaired state, also become permanently blind
Cure
2 consecutive saves
Bubonic Plague
Type
disease, injury or inhaled
Save
Fortitude DC 17
Track
physical;
Frequency
1/day
Cure
2 consecutive saves
Cackle Fever
Type
disease, inhaled;
Save
Fortitude DC 16
Track
mental;
Frequency
1/day
Cure
2 consecutive saves
Dementia Dust
Type
disease, inhaled;
Save
Fortitude DC 14
Track
mental;
Frequency
1/week
Effect
Even if the disease is removed with
remove disease
, condition does not improve without
greater restoration
or
heal
Cure
magic only
Demon Fever
Type
disease, injury;
Save
Fortitude DC 18
Track
physical;
Frequency
1/day
Effect
At the impaired state, penalties from the weakened state become permanent until victim receives
heal
or
restoration
Cure
2 consecutive saves
Devil Chills
Type
disease, injury;
Save
Fortitude DC 14
Track
physical;
Frequency
1/day
Cure
3 consecutive saves
Filth Fever
Type
disease, injury;
Save
Fortitude DC 12
Track
physical;
Frequency
1/day
Cure
2 consecutive saves
Leprosy
Type
disease, contact, inhaled, or injury;
Save
Fortitude DC 12
Track
physical (special);
Frequency
1/week
Effect
Healthy—Latent/Carrier—Sluggish—Stiffened; sluggish and stiffened are as Dexterity poison, stiffened is an end state
Cure
2 consecutive saves
Mindfire
Type
disease, inhaled;
Save
Fortitude DC 12
Track
mental;
Frequency
1/day
Cure
2 consecutive saves
Mummy Rot
Type
disease, injury;
Save
Fortitude DC 16
Track
s physical and mental (special);
Frequency
1/day
Effect
No latent/carrier state; victim suffers all penalties from progressing on both the physical and mental disease tracks
Cure
remove curse
and
remove disease
within 1 minute of each other
Red Ache
Type
disease, injury;
Save
Fortitude DC 15
Track
physical;
Frequency
1/day
Cure
2 consecutive saves
Shakes
Type
disease, contact;
Save
Fortitude DC 13
Track
physical;
Frequency
1/day
Cure
2 consecutive saves
Slimy Doom
Type
disease, contact;
Save
Fortitude DC 14
Track
physical;
Frequency
1/day
Effect
At the impaired state and beyond, penalties from the weakened state become permanent until the victim receives
heal
or
restoration
Cure
2 consecutive saves