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GM Screen
Pathfinder Unchained
/
Automatic Bonus Progression
Magic Weapons and Armor
Source
Pathfinder Unchained pg. 157
In this system, magic weapons, armor, and shields never have enhancement bonuses of their own; those bonuses are granted only through attunement. Any weapon, armor, or shield special abilities on attuned items count against a character’s enhancement bonus from attunement. To determine an attuned magic item’s enhancement bonus, subtract the cost of its special ability from the enhancement bonus granted by attunement. (This applies only to special abilities whose cost is equivalent to an enhancement bonus, not to those that cost a flat amount of gold pieces.) For example, if a character with a +3 enhancement bonus from weapon attunement wields a
keen
scimitar, she subtracts 1 point of her enhancement bonus (for the cost of
keen
), leaving her with a
+2 keen scimitar
. If a character doesn’t have enough of an enhancement bonus to afford the special ability (such as a 4th-level character with a
vorpal
longsword
), she can still use the weapon’s power on its own, but the weapon gains no enhancement bonus.
In this system, adding bonus-equivalent special abilities to items costs significantly less because you are paying only for the special ability, not for a base enhancement bonus (see the table below). To determine the price of specific weapons and armor, remove the flat enhancement bonus and reduce the item’s cost by the amount listed on the table below. For example, a
flame tongue
is normally worth 20,715 gp, but under this system, it would lose its +1 enhancement bonus and its price would be reduced to 18,715 gp. Specific weapons and armor can be attuned; they then grant the character’s enhancement bonuses from weapon attunement and armor attunement as normal.
Base Price Modifier
Weapon Cost
Armor/Shield Cost
+1
2,000 gp
1,000 gp
+2
8,000 gp
4,000 gp
+3
18,000 gp
9,000 gp
+4
32,000 gp
16,000 gp
+5
50,000 gp
25,000 gp